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Particle System is not rendering when CommandBuffer.DrawRenderer() is us...
How to reproduce:1. Open attached project "URPBugReport.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene or Game view ... Read more
Seam stitching causes a hard crash with Progressive CPU/GPU and any mesh...
How to reproduce:1. Open the attached project named "Case_1263058"2. Open the Test Scene3. Click Window -> Rendering -> Lighti... Read more
[macOS] Editor has very low frame rate in a new project
Reproduction steps:1. Create a new project2. Try moving around in Scene view or check Editor frame rate in the profiler Unexpected b... Read more
Platform selection is shared between Player Settings window and Serializ...
Steps to reproduce:1. Open empty project2. Go to player settings and click the Preset icon between the gear and Help icons at the to... Read more
[Memory Profiler] the Owned Size of 'Same' + 'New' is not equal to the r...
How to reproduce:1. Create a new project2. Import the Memory Profiler from the Package Manager3. Open the Memory Profiler window (Wi... Read more
Ribbon trail with Attach Ribbons To Transform checked and Simulation Spa...
How to reproduce:1. Open user's attached "Ribbons_848767.zip" project2. Open "SampleScene" Scene3. Enter Play Mode4. Observe the Gam... Read more
[URP] Color correction effects are applied to overlay camera when only b...
How to reproduce:1. Open attached project "case_1263193-URP.Unity.zip"2. Open "SampleScene" Scene3. In the Hierarchy window, expand ... Read more
[Asset Bundles] Bundles are not cached when using certain request URLs
Reproduction steps:1. Open the attached project ("case_1263203-CRC-Not_Working.zip")2. Open the repro scene ("SampleScene")3. Enter ... Read more
"Adding a new GIT package" section doesn't go away when adding an alread...
To reproduce:1. Open attached project ("case_1263238.zip")2. In Package Manager window select "Add package from git URL..."3. Enter ... Read more
[2D][Sprite Shape] BakeCollider requires GC every frame even when there ...
[2D][Sprite Shape] BakeCollider requires GC every frame even when there are no changes in SpriteShape Repro steps:1. Create new 2D p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes