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crash on selecting webcam
-repro:--build attached project for linux--start build on Linux--click "update"--select the found webcam--NOTICE app crashes Read more
Dynamic font broken for Bold variant
To reproduce:1. Open project NGUI-dynamic-font-test2. Run scene test3. Bold version doesn't look right, spacing is messed up and gly... Read more
[Camera] OS X standalone graphics are broken when 1 camera w/ clear flag...
To reproduce:1. Open NGUI-dynamic-font-test project2. Open scene test3. In scene view move one of the labels.4. In game view you'll ... Read more
Shaders with fullforwardshadows render on top of others in deferred (reg...
Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more
Can't select transparent objects with surface shader when clicking on no...
Steps to reproduce : - create a new project- create a cube- create a material and set the shader to Transparent - Diffuse- set the t... Read more
Custom shaders wont be exported to the asset bundle correctly when usin...
Steps to reproduce : - import the project attached- go to Build > AssetBundles- open the scene ShowAssetBundle and notice the glo... Read more
Asset bundles fail to build for BB10
Asset bundles fail to build. Read more
Terrain performance glitch when Quality settings window is open
Note: this issue does not involve play modeTo reproduce:1. Open project MecanimTute2. Open scene Main3. Select terreno in scene4. Se... Read more
The terrain texture is not visible in the built project
Steps to reproduce:1. Open the project provided by the user2. Open the "FromHelicopter.unity" scene3. Play the scene in the editor a... Read more
-e GameCenter.mm uses a non-thread safe static var
GameCenter.mm uses a non-thread safe static var AchievementWrapper.reportProgress uses a static variable (achievementCache) with no ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server