Search Issue Tracker
Fixed in 4.3.2
Votes
1
Found in
4.2.0f4
Issue ID
555200
Regression
No
Custom shaders wont be exported to the asset bundle correctly when using "-nographics"
Steps to reproduce :
- import the project attached
- go to Build > AssetBundles
- open the scene ShowAssetBundle and notice the glow around the sphere
- delete the bundle
- quit Unity and run the following command in cmd
"C:\Program Files (x86)\Unity 4.2RC4\Editor\Unity.exe" -quit -batchmode -nographics -projectPath "your project path" -executeMethod CreateAssetBundle.DoCreateAssetBundle
- open Unity again
- open the scene ShowAssetBundle and notice the custom shader was not exported
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment