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Android build fails when "Android SDK Command-line tools" is not install...
Steps to reproduce: 1. Download Android Studio (in this case 3.6.1 was used)2. Download Android SDK as you normally would3. Open Uni... Read more
[InputSystem][iOS] List of active touches gets cleared if there are more...
Steps to reproduce: 1. Select Scene "TestScene"2. Build & Run on iOS3. Select "Touchsceen" from device list at the top4. See tha... Read more
[InputSystem] No errors are thrown when trying to use EnhancedTouch when...
Steps to reproduce: 1. Check 'ReflectDevicePropertiesScript.cs' to see that the "EnhancedTouchSupport.Enable();" line is commented o... Read more
[Windows] Ping class does not work with IPv6 numerical or AAAA addresses
How to reproduce:1. Open attached project "PingTest.zip" and scene "Ping"2. In Project window, open "TestPing" script3. Change 25th ... Read more
Using mutable structs with Bolt on class variables causes variables to b...
Issue from discord From User Rogue#0728Does bounds work differently in Bolt 2? I'm copying a script i've got working in Bolt 1 , whi... Read more
[Particle System] Emission rate over distance does not emit when moving ...
How to reproduce:1. Open attached project "case1258705.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the Game Window Expe... Read more
[Other] NullReferenceException errors are being thrown when switching to...
How to reproduce:1. Create a new project2. Switch to any other platform Expected result: No NullReferenceExceptions are being thrown... Read more
A misleading error is thrown when Managed Code Stripping strips a part o...
How to reproduce:1. Open the attached "1250707 repro" project2. Open the Build Settings from File > Build Settings3. Make sure th... Read more
MissingReferenceException and GUI errors are thrown when removing collid...
Reproduction steps:1. Create or open any Unity project2. Set the Layout to "Default"3. Create a new GameObject in the Hierarchy44. A... Read more
All about bugs
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