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[Output] Some outputs fail to compile when used with certain UV Modes
Repro steps:1. Create a new default VFX and drag it in the scene2. Open the VFX asset and convert the output (or create a new one) t... Read more
Clicking a different package version than the one which is installing sh...
How to reproduce:1. Open the user's project2. Open the Package Manager Window3. Install any package e.g. LWRP by clicking the "Insta... Read more
Sprites are too small when maximizing game window on a large resolution ...
How to reproduce:1. Set your display screen resolution to 4096x21602. Open the attached project3. In Build Settings, switch the Targ... Read more
UI API breaking changes on upgrading project from 2018.3 to 2019.1
To repro:- download the attached project- notice the compile error:Assets\Rewired\Extras\ControlMapper\Scripts\CustomButton.cs(60,79... Read more
Button is still intractable if second level parent canvas is disabled du...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Disable Canvas component on top level Canvas gameobj... Read more
LWRP VR template is missing when creating a new project
Steps to reproduce:1. Open Unity Hub2. Click "New"3. Set latest 2019.1 or 2019.2 Unity Version4. Click on the Templates dropdown Exp... Read more
[Output] Unrecognized identifier 'OUTPUT_GBUFFER' error when using Lit C...
Repro steps:1. Drag the attached VFX asset onto the scene2. Make sure the outputs are set to Simple Lit or Simple Lit Translucent3. ... Read more
[PackedMemorySnapshot] Array type fields are listed as non-array types
To reproduce:1. Open attached project2. In main toolbar, click Repro, Demonstrate To Console3. Observe the console prints Expected: ... Read more
Layout switches when pressing 'L' if there is a layout called " _personal"
How to reproduce:1. Create a new project2. Go to Window -> Layout -> Save Layout3. Name it to " _personal" (with a space befor... Read more
Unity burst compiler produces incorrect result when converting constant ...
To reproduce:1) Open attached project and sample scene2) Play it In the center, a value for "ulong value = uint.MaxValue;" is shown ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used