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iPhone.generation is reporting 'unknown' for the new iPad Air and mini r...
To reproduce:1. Open attached project2. Build and run on one of new iPads3. Notice that iPhone.generation is reporting 'unknown, not... Read more
Normal doesn't change when CircleCollider2D rolls down the edges of a Po...
To reproduce:1. Open attached project2. Play polygon_collider_example scene3. Normal doesn't change when the edge changes Read more
Android apps made with Unity 4.3 takes about twice more space on device ...
An empty Unity project built with Unity 4.2 takes about 8MB of device memory once it is installed, however the same project built wi... Read more
OnCollisionStay2D is not working as expected in regards to contact point...
Steps to reproduce : - import the project attached- open the scene and select the "Select me" gameobject- press play and notice the ... Read more
Crash when using GameObject.Destroy(destinationTexture)
Steps to reproduce : - import the project attached- open the scene "Main Menu"- press play and select New Game- press Create Server-... Read more
Animations created by scripts are not played on WP8
Steps to reproduce:1. Create a project which displays cube animated by first example of page: http://docs.unity3d.com/Documentation/... Read more
Crash when updating Angry bots to 4.3 using Unity free license
Steps to reproduce : - open Unity 4.2 using the free license ( Help > Manage License > Return License )- import Angry Bots and... Read more
Setting the mass of a Rigidbody2D script dynamically from any other scri...
To reproduce: Try changing RigidBody2D mass from a script. Read more
OnSelectionChange() not called in Two-Column-Layout
Steps to reproduce : - import the project attached- go to Bug Report > Example- select the folders in the Project Browser and not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS