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All devices dropdown is clickable and does not show any options when no ...
How to reproduce: Create new project Download input system package In Project view create new input action file and open it Expand "... Read more
Opened Action Asset is cleared when cutting values in the Input Actions ...
How to reproduce:1. Open the attached project “InputRepro.zip“2. Select the “New Controls“ Input Actions asset and press “Edit asset... Read more
[Input System] Warnings are thrown when opening Binding Menu in Light Mode
How to reproduce:1. Open any project, install Input System package, create and open a Input Actions asset2. Unity -> Settings -&g... Read more
Long Action Map and Action names are not shortened
How to reproduce:1. Open/create a new project2. Add New Input System package3. Create an Input Action4. Create a new Action Map and ... Read more
Wrong value is chosen when selecting GamepadButton in a dropdown menu
Reproduction steps:1. Open the "IN-45621.zip" project2. Open "Assets/Scene"3. In the Hierarchy window, click on the "Input" GameObje... Read more
[Android][Windows] Pointer Input Action Binding gives wrong values when ...
Reproduction steps:1. Open the attached project “InputProject”2. Build and run the Project on Android or Windows Standalone3. Tap fe... Read more
Action Maps don't have rename selection from right click menu
How to reproduce:1. Open/create any project and install Input System package2. Create -> Input Actions and open it3. Create a new... Read more
Expand/Collapse settings don't do anything when selected in Action Maps
How to reproduce:1. Open/create any project and install Input System package2. Create -> Input Actions and open it3. Right click ... Read more
Empty Control Scheme names break Input Actions selections
How to reproduce:1. Open/create any project and install Input System package2. Create -> Input Actions and open it3. Create a new... Read more
Binding Path selection window navigation with mouse is inconsistent
Steps to reproduce: 1. Open a new Unity project2. Download the new Input System package3. In Project view, create a new Input action... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS