Search Issue Tracker
[OSX] Crash when changing layout and opening AddComponent
This case is hard to reproduce consistently, but it happens when changing the layout and pressing consistently on the Add Component ... Read more
2d collider is rendered differently than it appears when you try to edit it
To reproduce:1. Open attached project2. Open test scene3. Observe ring2 sprite in edit mode (shift click)Expected result: Editable c... Read more
ArgumentOutOFRangeException when adding an object to the scene
To reproduce:1. Open attached project2. Drag ring2 sprite into scene viewExpected result: GameObject is created properlyActual resul... Read more
[Scripting, Graphics] Shuriken particle system's "limit velocity over li...
Steps to reproduce : - import the project attached- open the scene and press play- change the timescale using the slide and notice h... Read more
generated 2d polygon colliders look strange
To reproduce:1. Open attached project2. Open test scene3. Inspect generated and edited collider gameobjectsExpected result: An auto ... Read more
collider changes itself when the transform position of the object changes
To reproduce:1. Open attached project2. Open test scene3. move singleLittleWarriorExpected result: The collider remains the same whe... Read more
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical pr... Read more
m_Body == NULL error after disabling a game object that is attached to H...
To reproduce:1. Open the attached project2. Open SliderHinge scene3. Attach the red game object to the green's hinge joint 2D "Conne... Read more
Every time you create a new project an assert is printed 28 times in the...
The assert is: ok (Filename: C:/BuildAgent/work/afa2580bf6048259/PlatformDependent/Win/File.cpp Line: 961) Regression introduced in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument