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[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more
[HDRP] "System.IndexOutOfRangeException: Index -1 is out of range in con...
How to reproduce:1. Open the user's attached project2. Zoom out in the Scene view Expected results: No errors are thrownActual resul... Read more
Error "Execution failed for task ':launcher:checkReleaseDuplicateClasses...
How to reproduce:1. Open the "IN_51273" project2. In the Project Settings -> Publish make sure the “Split Application Binary” is ... Read more
[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more
[CustomEditor] DragPerform event does not fire when Unity Editor is not ...
To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more
[Android] "Back" button state does not update when using Swipe Gestures
Reproduction steps:1. Open the attached “Android-Back-Key-Test” project2. In Editor, enter the Play Mode3. Press the ESC key4. Obser... Read more
Reflection probes set to update "via scripting" update without calling R...
Steps to reproduce: 1. Open attached project2. Open scene "ReflectionProbeRepro"3. Run it4. Notice that reflection probe gets update... Read more
Animator Controller gets set to None after undoing and redoing Animation...
Reproduction steps:1. Open the user's attached project2. Create a new GameObject3. Open Window > Animation > Animation4. In th... Read more
[VisionOS] Crash report causes crash on visionOS
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open