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When using a DLL that has a subclass of a generic class, the
To reproduce:1. Open attached project2. Enter the scripts folder3. Select both scripts (ParentClass.cs and ChildClass.cs)4. In the m... Read more
Double-F (frame selection with tracking) uses different bounds
Repro steps:- Make two cubes - one a child of the other with some offset.- Select the parent cube.- Press F for frame selection.- Do... Read more
Plugin DLLs are excluded even if they are placed not in platform specifi...
Reproducible on both WP8 and WSA platforms.If some multi-platform plugin DLL is placed in a folder named other than platform name, i... Read more
Screen blinks when keyboard appears/disappears on Android
Screen blinks when on-screen keyboard appears/disappears if status bar is shown on Android apps Read more
Icon image in generated Xcode project is tinted off color
Workaround: The problem shows up when import settings format for the image is overridden with 16-bit format. This can be fixed in im... Read more
When you Copy an Avatar for a base model, CombineMeshes breaks
To reproduce:1. Open attached project2. Open scene "Merge Bug"3. Enter play mode. You will see two examples of combined meshes. One ... Read more
Loop animation breaks when setting animation compression to Optimal
Steps to reproduce : - import the project attached- open the scene "Loop Bug"- go to Character>Animation and select the Sprint_Lo... Read more
Not referenced plugins for other platforms are included in WP8 and WSA b...
Not referenced plugins for other platforms are included in WP8 and WSA builds.In example, if we have a plugin for Android platform i... Read more
RaycastHit2D is a struct so it can not be null
In the scripting reference example here: http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html This is writte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS