Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
4.3.0b1
Issue ID
561601
Regression
No
Model Importer multi-editing fails when model scale differs
Model Importer multi-editing fails when model scale differs
Repro:
- have a project with 2 humanoid meshes of different scales
- select both, try to change Mesh Optimization to some common value
- notice hitting Apply doesn't work!
- individually, set scale on both assets to 1
- retry, notice that it works now!
NOTE: It might be related to one of the assets being a Blender file, while the other is FBX - with two FBX meshes i can't reproduce it with the above steps.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
Add comment