Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
4.3.0b1
Issue ID
561601
Regression
No
Model Importer multi-editing fails when model scale differs
Model Importer multi-editing fails when model scale differs
Repro:
- have a project with 2 humanoid meshes of different scales
- select both, try to change Mesh Optimization to some common value
- notice hitting Apply doesn't work!
- individually, set scale on both assets to 1
- retry, notice that it works now!
NOTE: It might be related to one of the assets being a Blender file, while the other is FBX - with two FBX meshes i can't reproduce it with the above steps.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Add comment