Search Issue Tracker
headless Angrybots crashes
-e: when running angrybots as a headless build it crashes -repro:--build angrybots for linux with the headless option ticked--run bu... Read more
The padding is missing on the top part of the Color window
The padding is missing on the top part of the Color window - please see attached screen shots. Regression from 4.3.4f1. To reproduce... Read more
Two networking errors everytime a new project is created
Note: Appears to only happen on 10.8 and seemingly doesn't affect the use of unity 1. Create new project Observe errors in console: ... Read more
Scene icons move to the left when selected by Type in Project Browser
Scene icons move to the left when selected by Type in Project Browser - please see attached video for details. To reproduce:- Open a... Read more
Script component disappears from Inspector when changing the script asse...
Script component disappears when changing the script asset via the Object Selection window. Please see attached video for further de... Read more
AnimationCurve.MoveKey creates new keys when the animation has a positio...
To reproduce:1. Open attached project2. Open "scene"3. Open animation window and select the main camera. "Anim" should be the curren... Read more
Unity crashes when blend tree tresholds are set in play mode
To reproduce:1. Open attached project2. Open scene testLevel3. Enter play mode4. Select "Kitty" and open the animator5. Open the ble... Read more
Animation window freezes when user selects animation event
To reproduce:1) Open the attached project and load 'Main' scene2) Select the game object Kirby->Sprite.3) Go to the Animation tab... Read more
Adding a polygon collider 2d on runtime via script is broken on builds
To reproduce:1. Open attached project2. Open scene "screen". It contains a sprite and a script that attaches a polygon collider 2d c... Read more
MonoDevelop doesn't start - solved by overwriting glibsharpglue-2.dll
The problem is not with the Unity editor itself, but rather with the bundled Monodevelop with the initial install. I'm participating... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS