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Atlas errors in the console after building the second time for webplayer
Steps to reproduce : - import the project attached- build for webplayer- after it's done press build again and notice the errors in ... Read more
AssetBundles with shaders do not work in editor
Targeting Android, Unity Pro's AssetBundles-with-Shaders feature works great on-device (tested on different phones) but totally fail... Read more
When changing the animationCurve through script, the preview of the curv...
To reproduce:1. Open project New Unity Project 12. Open scene Test3. Select gameobject4. In the inspector, toggle Flip Curve. The cu... Read more
[domain-reload-bug] Inspecting local variables while debugging in MonoDe...
Steps to reproduce : - import the project attached- open the Debugger Bug scene- open the script ItemSelector in Mono Develop- add a... Read more
axis issue with xbox controller
-e: the right analog stick axis is stuck on the left side on linuxthe attached project works fine on mac and windows it is not a uni... Read more
Some GUI controls couldn't be focused by mouse or keyboard
Some controls couldn't be focused by mouse or keyboard 2) How can we reproduce it using the example you attached 1. Dbl-click on the... Read more
input configurator: can't close input window using the X
-e: when you change the input mapping it opens a little window waiting for your input. you can't close it using the X in the window ... Read more
Holding shift to alpha select multiple sprites doesn't use alpha picking
Steps to reproduce : - import the project attached- select Building_Background in the scene and notice that the right side is transp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build