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4
votes
Fixed

Navmesh obstacle documentation is outdated

Docs - Manual

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Sep 09, 2013

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Version/s: 4.3.0b2

Navmesh obstacle documentation is outdatedhttp://docs.unity3d.com/Documentation/Components/class-NavMeshObstacle.htmlObstacles now h... Read more

0
votes
By Design

If 2 windows of Inspector opened: the curve changes from first window no...

Editor - Other

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Sep 09, 2013

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Version/s: 4.3.0b2

If 2 windows of Inspector opened: the curve changes from first window not updates in second 2) How can we reproduce it using the exa... Read more

0
votes
By Design

Its not possible to add one scriptable object as a child asset of anothe...

Assets Management

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Sep 09, 2013

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Version/s: 4.2.1f4

To reproduce:1. Open New Unity Project 42. Go to Assets > Create > Create ScriptableObject3. Select MainScriptableObject4. In ... Read more

0
votes
Fixed

Obstacle carves navmesh incorrectly

AI

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Sep 09, 2013

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Version/s: 4.3.0b2

To reproduce:1. Open project New_repro2. Open scene Simple navmesh3. Notice how obstacle carves navmesh, moving any of the obstacles... Read more

0
votes
Not Reproducible

Adding Detail Mesh to Terrain crashes Unity

Terrain

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Sep 09, 2013

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Version/s:

1. Create terrain2. In inspector, choose paint details.3. choose "Edit Details"4. Add detail mesh. Any simple mesh is sufficient.5. ... Read more

0
votes
Fixed

"Draw halo" Light option should either add Halo component or inform user...

Shadows/Lights

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Sep 09, 2013

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Version/s: 4.3.0b2

Would be helpful to inform user about this or add it when checking the option. Read more

0
votes
Fixed
0
votes
Duplicate

Assigning a null texture to a MaterialPropertyBlock causes a hard crash

Graphics - General

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Sep 08, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash Duplicate :http://issuetracker.u... Read more

0
votes
Fixed

Example in C# doesn't work

Docs - Scripting Reference

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Sep 08, 2013

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Version/s: 4.3.0b1

Mesh.CombineMeshes script reference (found under file:///Applications/Unity/Documentation/ScriptReference/Mesh.CombineMeshes.html) h... Read more

0
votes
Postponed

Importing large textures with "Alpha is transparency" setting causes crash

Assets Management

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Sep 08, 2013

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Version/s: 4.3.0b1

To reproduce:1. Open project Pont_UnityV4.3.0b2. Go to Sprites > Animations > Levels > Stairway and select "Sky"3. In Impor... Read more

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