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Navmesh obstacle documentation is outdated
Navmesh obstacle documentation is outdatedhttp://docs.unity3d.com/Documentation/Components/class-NavMeshObstacle.htmlObstacles now h... Read more
If 2 windows of Inspector opened: the curve changes from first window no...
If 2 windows of Inspector opened: the curve changes from first window not updates in second 2) How can we reproduce it using the exa... Read more
Its not possible to add one scriptable object as a child asset of anothe...
To reproduce:1. Open New Unity Project 42. Go to Assets > Create > Create ScriptableObject3. Select MainScriptableObject4. In ... Read more
Obstacle carves navmesh incorrectly
To reproduce:1. Open project New_repro2. Open scene Simple navmesh3. Notice how obstacle carves navmesh, moving any of the obstacles... Read more
Adding Detail Mesh to Terrain crashes Unity
1. Create terrain2. In inspector, choose paint details.3. choose "Edit Details"4. Add detail mesh. Any simple mesh is sufficient.5. ... Read more
"Draw halo" Light option should either add Halo component or inform user...
Would be helpful to inform user about this or add it when checking the option. Read more
Assigning a null texture to a MaterialPropertyBlock causes a hard crash
Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash Duplicate :http://issuetracker.u... Read more
Example in C# doesn't work
Mesh.CombineMeshes script reference (found under file:///Applications/Unity/Documentation/ScriptReference/Mesh.CombineMeshes.html) h... Read more
Importing large textures with "Alpha is transparency" setting causes crash
To reproduce:1. Open project Pont_UnityV4.3.0b2. Go to Sprites > Animations > Levels > Stairway and select "Sky"3. In Impor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes when waiting on NavMesh-related jobs
- Error "NullReferenceException: Object reference not set to an instance of an object" is present and Asset Bundle is not loaded when using a relative path in a Windows Standalone Player
- Updated "Category" name is not refreshed in the "Create new Shader Graph Asset" Search > Category list
- Long Light GameObject names are overflowing the "Light Batching Debugger" text fields
- Terrain Add Tree, Add Detail Mesh and Add Grass Texture windows use light Editor theme error icon only and lack help box