Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.3.0b1
Issue ID
564686
Regression
No
Animated Materials turned on causes CPU usage of 30-50%
To reproduce:
1. Open any project
2. In scene view either turn on effects, or under effects turn on Animated Materials
3. In Activity Monitor check Unity CPU usage
Notes. With an empty project CPU usage jumps from ~5% to 30%. With simple cubes in it it jumps to 40%-50%.
This is not a bug but a limitation of the feature. We can't easily know if the scene has animated materials or not, so we have to busy-repaint the scene always when animated materials is switched on.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment