Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b1
Issue ID
564684
Regression
No
2D Sprite animations often fall out of sync
Steps to reproduce :
- import the project attached
- open the scene char-Characters
- press play
- alternate pressing the Alpha 1 key (Attack 1), R (Run), Alpha 2 key (Attack 2) and notice that the animations will go out of sync
Explanation :
The problem happenned because the transitions where not the same in each of the Animator.
Some transition had durations, while other had none.
In the latest beta, sprite StateMachine will default transition duration to 0. So this bug should not happen anymore.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Add comment