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camera component fails dev build on Chrome with profiler and threads ena...
-e: see title--fails on Chrome71 (both required flags enabled--works on FF65+66(nightly) -repro:--open attached project (empty 3D te... Read more
Missing tiles when dragging sprite sheet into tile palette
To reproduce:1. Open attached project2. Create new Tile Pallet3. Expand "Tileset.png" file and observe as there are 63 sprites insid... Read more
CommandBuffer.DrawMeshInstanced is ignored during rendering if the mater...
How to reproduce:1. Open user-submitted project (instancing_bundle_bug)2. Open the scene 'InstancingTest'3. Enter Play Mode Expected... Read more
"Cannot compile StyleCatalog:" warning when moving editor window from on...
Repro steps:- Download this project, or have a new project in 2019.1, Collab version 1.2.15- have 2 monitors- have them at differnet... Read more
Converting texture from ASTC format to RGBA32 drops quality when using G...
How to reproduce:1. Open the attached project2. Open the "0" scene3. Go to File -> Build settings and switch platform to Android.... Read more
"Opening Project in Non-Matching Editor" pop up is missing in HUB while ...
"Opening Project in Non-Matching Editor Installation" pop up is missing in HUB while opening 2018.3.x or older than this version pro... Read more
Tiles change overlap layers when Tilemap cell's dimensions are lower tha...
To reproduce:1. Open attached project ("GlitchingTiles")2. Open scene B3. Select three tiles in Tile Palette window4. Paint a lot in... Read more
error trying to submit hw stats with webgl threads enabled
-e: see title, works without error with threads disabled--fails on chrome canary and ff nightly -repro:--open attached project--buil... Read more
[IL2CPP] Building project fails when using custom dlls
How to reproduce:1. Open user's project2. Create an empty gameObject and add "test" script from projects view3. Build that scene Exp... Read more
[General] Physics.RaycastNonAlloc returns empty/null results array when ...
How to reproduce:1. Open attached project "Bug Raycast changing mesh colliders.zip" and scene "SampleScene"2. Enter Play Mode3. In H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used