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"Development build" option causes stuttering performance jumps on iOS 5.1
To reproduce: 1. Open project 2. Build and run for iOS 5.1 with development build enabled 3. Change appcontroller 4. Notice stutteri... Read more
Misleading/unclear error in custom Editor scripts
I wanted "Double\size" as an option in a GUI.IntPopup call (see attached EditorGUIIntPopup.js script). Unity reports the following e... Read more
Disabled resolution dialog doesn't affect fullscreen option (cmd-F)
To reproduce: 1. Disable resolution dialog in player settings 2. Run on mac 3. cmd-F enables to go to fullscreen Read more
Fadeout Mip Maps option is useless for color textures, always fades to grey
When you specify that a texture should 'Fadeout Mip Maps' it makes the higher mipmaps become grey. This is great for detail maps whe... Read more
[LightProbes] Make loading light probes additively work.
Steps to reproduce : - load Main scene and press play - then load LightProbes scene and notice the difference *note : Project att... Read more
Audio Clips don't support multi-ojbect editing
Could reproduce in 4.0f7. To reproduce: - Create a new project and import the attached "test.unitypackage" - Select all the audio ... Read more
[Android] Shaders that sample the frame work incorrectly
Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more
WindowLayouts invalid when moving a tab to the bottom part of Editor UI
Repro: - reset layouts to one of predefined schemes (any) - move one of the tabs to the very bottom of the screen (it should occupy ... Read more
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