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Editor consumes all free memory if run with Nvidia graphics
Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more
Highlight jumps from "None" to the first texture when pressing the up key
Steps to reproduce : - create a new project - download a texture pack from the asset store - create a cube and add a texture - in ... Read more
Modify Collider shortcut gets prioritised when trying to use another Shi...
Steps to reproduce : - create a new project - create a cube - select the cube and press Shift + V for Vertex Snapping ( http://docs... Read more
Unity hangs while debugging a thread
-e 1) What happened Unity hangs while debugging a thread. 2) How can we reproduce it using the example you attached. Open ExampleTh... Read more
Long Enums cause text overlap in current docs layout
See attached image for text in the left column overlapping text on the main page: http://docs.unity3d.com/Documentation/ScriptRefere... Read more
Camera with Clear depth only is Clearing color
In the flash player, the background is cleared to a color even when set to Depth only, if the Normalized Viewport is different from ... Read more
Different assets from two different asset bundles are treated as the sam...
This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more
Console is spammed with error messages
Repro steps: 1. Open project Unity4_Bugs.zip; 2. Open WarningsScene in "Unrelated Warnings" folder; 3. Edit shader "WarningShader".... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL