Search Issue Tracker
Zoom in dopesheet is undone when selecting asset in projectbrowser
1. Open attached project and open animation window2. select the animated sprites in scene3. zoom in on the sprites frames in the dop... Read more
Handheld.PlayFullScreenMovie is a pro-only feature
Handheld.PlayFullScreenMovie is a pro-only feature, but that is not mentioned in the scripting reference page: http://docs.unity3d.c... Read more
broken link in docs
http://docs.unity3d.com/Documentation/ScriptReference/MonoCompatibility.html link is broken.instead users can find the page at:http:... Read more
Individual animation markers disappear when entering play mode
To reproduce1. Open New_Unity_Project_42. Open Animation window3. Select one of the Animations in Project view4. Take note that i an... Read more
Asset Import Screen: Some lines are improperly indented
When importing assets from a .unitypackage, some of the lines containing assets are indented improperly. This gives the screen a cha... Read more
Scrolling japanese keyboard's Kanji list crashes iOS7
To reproduce:1. Open project iod7_keyboard_test2. Build for iOS7 and run on device (reproduced with iPhone5c 7.0.1, not reproducible... Read more
Pressing Left Shift + Keypad causes keypad to remain in the pressed state
To reproduce:1. Create a project and add the Test.cs script to it2. Run the game3. Press Keypad 8 - console says keypad on4. While h... Read more
When the CharacterController component has a step-offset
Bug reproduced in version 4.3.0b5 (19fb00de019e) Steps:In this example, the character controller on the "Character" game object has ... Read more
Reimporting a shader makes all materials in scene forget undeclared pro...
Reimporting a shader makes all materials in scene forget undeclared properties set from code. This is kind-of-an-edge case. In the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph