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WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce:1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color)2. Open 'NewBakeSh... Read more
Crash on 'drawOffMeshLinks(duDebugDraw*, NavMesh const&)' when running a...
Steps to reproduce:1. Open user attached pro2. Open LAYOUT scene3. Click play4. Notice the extended loading time5. If the scene does... Read more
Button hitbox transfers through game window when using two canvases on t...
To reproduce:1. Open attached project "New Unity Project.zip"2. Open "buttons.unity" scene3. Enter play mode4. Click on the button i... Read more
Occlusion culling not culling all needed objects
Reproduction steps: 1. Open the project occlusion1 on version 5.5.0b22. Open the project occlusion2 on version 5.5.0b3 or newer3. Ba... Read more
Unity fails creating or switching projects within the Editor if "VIPRE I...
How to reproduce:1. Make sure that you have "VIPRE Internet Security" installed2. Open "VIPRE" and go to Manage --> Firewall and ... Read more
Crash in AtomicList::Load while turning off occlusion culling with high ...
Crash while turning off occlusion culling with high shadow distance. It happens only with specific camera positions and models. Repr... Read more
Unity crashes when changing Color Space in Viking Village project
- Open the attached project;- Change the Color space in Player Settings;- During the change Unity should crash. Note: So far only re... Read more
C# script properties are not blended during animation transitions when c...
C# script properties are not blended during animation transitions when clips are runtime changed on an OverrideController To reprodu... Read more
Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Run scene4. Player will fall until it collides with platform5. ... Read more
Collab dropdown freezes Unity
Reproduction steps:1. Open the attached project "Mad Ballz.zip";2. Try to open Collab dropdown button in the upper right corner;3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"