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Text goes over the edge of an input field and overlaps inspector's text ...
To reproduce:1. Open the project I attached (it's more ready-to-test than the user's)2. Open the scene3. Click on main camera4. Ente... Read more
AdSupport.framework is now included (but not enabled) in iOS builds
To reproduce:1. Create new project2. Build and run on iOS3. Check in xcode that AdSupport framework is added, but not enabled (wasn'... Read more
Additional (non mecanim controlled) bones specified using the Skeleton M...
To Reproduce:1. Open MirrorHUmanoid project2. Open MirrorTest scene3. Enter play mode4. Observe the broken animation Read more
DisplayProgressBar replaces forward slash with a backslash
To reproduce:1. Open project UnityBugReport_ProgressBarSlash2. In project go to Editor > ExampleCode. Notice that the title has a... Read more
-e Collision not detected
To Reproduce:1. Open the attached project and press play.2. The object will fall unit it collides.3. Notice the collision is detecte... Read more
GUI.Color setting reset between GUI calls
Steps to reproduce : - import the project attached in Unity 4.3- open the scene Big10_KeyboardScene- open the script Big10_OnScreenK... Read more
Failed to load shaders after alt tabbing
Steps to reproduce : - import the project attached- build both scenes- open the stand alone build and press play- immediately press ... Read more
DllNotFoundException for Rendering Plugin
Steps to reproduce : - import the project attached- open the scene- press play and notice the DllNotFoundException Explanation :The ... Read more
Reimporting shaders causes memory usage to increase on Mac+GeForce650M
To reproduce:1. Open project Shader recompile2. Select some or all shaders3. Reimport them n times4. Notice that after each reimport... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance