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NullReferenceException when creating uGUI Button
To reproduce:1. Create a new project2. In the Hierarchy view, click "Create -> Button"3. Observe a NullReferenceException in the ... Read more
Child groups are muted unintentionally
Muting an Audio Group, mutes all the children, although they are not selected. When muting an Audio Group with children, all the chi... Read more
Muting an Audio Group makes the attenuation signal disappear
Muting an Audio Group makes the attenuation signal disappear. Maybe this is intentional design, but when muting an audio group, the ... Read more
[Win Store Apps] Application can't change its orientation
Repro steps:1. Open project "screen resolution.zip";2. Build it to Win Store Apps;3. Open solution and in Package.appxmanifest mark ... Read more
The Effect Color property can't be animated
To reproduce:1. Create a new project2. Add a uGUI text component and set the effect style to shadow3. Open the animation window and ... Read more
Setting Custom Editor window's position to what it already is, changes i...
To reproduce: 1) Download and open project2) Open menu item Window/TestWindow3) Click the "Click Me" button4) Notice that the window... Read more
Error when importing a 1025 px width and 50 px height sprite
When importing a 1025 px width and 50 px height sprite into the Unity editor, the following error is shown in the console:"CompareAp... Read more
User can not see the difference between Audio Groups and children
User can not see the difference between Audio Groups and children in Audio Mixer window. Maybe this is intentional design, but when ... Read more
Rarely mesh will not be animated on the mobile device
Sometimes the object is not animated on the mobile device, however the issue is not reproducible after running the same scene in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code