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A wrong message appears in Open existing project window,
A wrong message appears in Open existing project window, even though the user is in right Unity Project folder Pre requisite: Open a... Read more
"enable suspend" not obvious name for option
-e: when the input for a mixer falls below a set threshold then you can choose to suspend its processing. the option is called "enab... Read more
mixer hierarchy not seen in group section
-e: currently you don't see the hierarchy of groups in the mixer but it'd be really nice if you could -repro:--create new project--c... Read more
[ShaderCompiler] There are no dependency tracking between shader and inc...
To reproduce:1. Open attached project2. Open scene sample3. Comment out USE_THE_COLOR define in Assets/Includes/includeme.cginc4. No... Read more
No shadows from realtime point or spot light are cast onto terrain
1) What happenedNo shadows from point or spot light are cast onto terrain 2) How can we reproduce it using the example you attachedO... Read more
[Shader Compiler] Empty surface shader throws errors on GLES2 graphics l...
Empty surface shader throws errors on GLES2 graphics levelSteps to reproduce:1. Create a new project2. Create a new shader and make ... Read more
send/receive bus connections obscure a mixers too much
-e: the (optional) bus connections for the send/receive effects in mixers obscure a lot of the mixers themselves when there are seve... Read more
Right-click is not working on Project name and Location fileds
Right-click is not working on Project name and Location fields on 'New Project' window Stesp to Reproduce:1.Open New Project from th... Read more
can't multi-select audio groups and apply colors to all of them
-e: see title, would be a nice option especially since stuff like case 650597 isn't available -repro:--open audio mixer--select two ... Read more
Save button is highlighted as if user can press "Save".
Save button is highlighted as if user can press "Save". "Save" button should only be highlighted when user has given the File name. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS