Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b14
Issue ID
650619
Regression
No
Save button is highlighted as if user can press "Save".
Save button is highlighted as if user can press "Save". "Save" button should only be highlighted when user has given the File name.
Steps to Reproduce:
1.Open Unity Editor
2. File->Click on New Project
3.Click on Create on New project window
4.Click on Save scene from file
5.Save screen opens up with Save button is enabled/highlighted
Expected: 'Save' button should be either disabled/not highlighted when the text is empty in file name. "Save" button should only be highlighted when user has given the File name.
Actual: Save button is highlighted as if user can press "Save".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment