Search Issue Tracker
Memory overhead for mesh objects is larger on iOS
To reproduce:1. Open the attached project2. Open the Build Settings3. Check "Development Build"4. Build for Mac Standalone and iOS5.... Read more
"Position X"(or Y) remembers it's value on creating new sprite in Sprite...
"Position X"(or "Y", "W" or "H") remembers it's value on creating new sprite in Sprite Editor window 2) How can we reproduce it usin... Read more
sec fix II: King's bounty crashes plugin
-e: plugin crashes using plugin with new security fixes -runs with 4.3.5 and 4.5b5 plugin-tested & repro on win7/10.8 with chrom... Read more
NavMeshObstacle gameObject placed near OffMeshLink gameObject causes hig...
Create a project which has high usage of NavMesh and its OffMeshLinks.Placing an object with NavMeshObstacle will generate significa... Read more
Scrollbars are missing in the package list of the Welcome screen
New "Welcome" screen doesnt show a scroll bar in the package list to import - should it? Read more
Poor wording for error message regarding script compatibility
Import a script that use old API or assemblies and you'll get a warning: "You have some scripts and/or assemblies that use old obsol... Read more
Switching between 5.0 and earlier versions throws "Failed to load window...
To reproduce:1. Open a project with 5.02. Close it3. Open another project with 4.6.0 - Failed to load window layout Read more
Animator.GetCurrentAnimationClipState on iOS returns length of 1
To reproduce:1. Open the attached project2. Run the scene in the Editor and observe that the logs are correct3. Build and run the sc... Read more
NavMeshAgent doesnt follow navpaths correctly when using OffMeshLinks
To reproduce:1. Open project "ShowNavLinkProblem"2. Open scene "TestOffMeshLink"3. Enter play mode. Left click in scene to make the ... Read more
Disabling and enabling a toggle group while scene is playing causes all ...
1. run widget scene in gui project2. disable and enable toggle group Observe how all toggles are on now Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS