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OnMouseDown in editor does not work after making a build for android
To reproduce:1) Open the attached project and load 'demo' scene2) Play it and and press with mouse on the sphere. Notice that it dis... Read more
Minimum Size of Automatic slicing has been removed
Sprite Editor page still has the documentation and images of Automatic Slicing having Minimum Size <Unity Directory>/Editor/Da... Read more
Graphic corruption when trying to aim in Bootcamp project
Steps to reproduce : - import the Bootcamp project from the Asset Store- create and run a webplayer build- press right click to aim ... Read more
Add Component context menu is getting too small
In the Add Component context menu, in the Inspector, there are now so many components in the Physics, Physics 2D, and UI categories,... Read more
Homogenous Speed in BlendTree Inspector causes errors, NaN values and br...
To reproduce:1. Open attached project2. Select the warrior animator controller3. Open the animator4. Double click the blend tree5. I... Read more
uberstrike stuck on loading - deprecated error thrown
-e: see title -repro:--install 5.0a1 runtime (closed network or channel)--run https://apps.facebook.com/uberstrike/--NOTICE it gets ... Read more
AngryBot game triggers no longer work
-e: the triggers to enable the switches for the doors no longer works, an exception is thrown -repro:--import angry bots--start the ... Read more
Can't select the first sibling from the Scene view
To reproduce:1. Open the attached project (it contains canvas and some raw images)2. Open the Test scene3. Try to select the images ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code