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[CGBatch] "addshadow" pragma generates wrong shadow caster when used wit...
Steps to reproduce : - import the project attached- open the scene "BugScene"- press play and notice the shadows are casted wrong Read more
Option for "Show 'send and 'return' connections" does not make any diffe...
Option for "Show 'send and 'return' connections" does not do anything, whether it is enabled or not - please see attached screenshot... Read more
uGUI draws out-of-bounds when there is no camera in the scene
Steps to reproduce : - import the attached project- make sure the Game View is visible- disable the Main Camera game object and noti... Read more
Rectangle Selection selects GUI element as soon as its pivot / center is...
See attached swf file for repro Read more
iOS "Build & Run" is not working after updating Xcode
To reproduce:1. Update your Xcode to 5.12. Create a new Unity project3. "Build and Run" for iOS4. Unity throws:"UnityException: Laun... Read more
Produce unique sibling names in hierarchy
When siblings GameObjects in the scene have the same names, it completely breaks animation with super confusing buggy behavior. We s... Read more
Components get duplicated in prefab instance
See attached repro video: duplicatedComponent.swf Read more
Custom keyboard shortcut confuses "t" for F5
To reproduce: 1) Download and open project2) Press the key "t" notice in the console that it says "You pressed F5" Read more
Package Import Window will not resize when changing resolution
Package Import Window will not resize when changing resolution. When changing resolution on a monitor (or in my case changing which ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open