Search Issue Tracker
Unity reverts ImportSettings when pressing Play
When pressing Play Unity reverts any unapplied changes you have on ImportSettings. Steps to reproduce: * Find some imported asset *... Read more
Project Wizard dialog doesn't get focus (it stays behind other windows)
Project Wizard dialog doesn't get focus (it stays behind other windows) when Unity is launched with Alt button. Read more
iOS mode editor handles textfield input inconsistently
The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-a... Read more
GUI controls don't loose focus when Web Player looses focus.
Two cursors appear on the screen (i.e. one in the browser text field and one in Unity text field). Read more
Editor script menu entries only visible on click
Main menu is not immediately updated when a new editor script is added. Read more
SceneView search filtering fails with no hierarchy view
Scene view search seems to not work properly. Repro: 1) Non maximized scene view - In a new scene, put in a cube and a sphere - In ... Read more
Max distance setting is ignored
Could reproduce in version 4.0.0b12 (b6f69b69a8be) To reproduce: - Open attached project and launch scene "Audio3DSource" - Hit Pla... Read more
Audio spamming makes Fmod run out of audio channels
To reproduce. - Open attached project and launch the "Scene_Test" - Hit Play - Observe that the classical music drops out. Read more
Radius for tree's doesn't work for hand-edited nodes
Once a node in the tree has been hand-edited, dragging the radius slider doesn't do anything.... Repro: Create Tree Set Radius of t... Read more
C# Switch statements with string are way slower then if's
C# Switch statements involving strings seems to be *very slow* in attached projects two gameobject one running if's in update the ot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list