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[Audio Mixer] Changed value in New view is also passed to the original view
- Select a view in an Audio Mixer- Set the Master channel volume to 0- Create a New view- Change the Volume to -20- Go back to the o... Read more
[Audio Mixer] Better indication or explanation of non-visible channel be...
- Take a look at the attached screenshot- Reverb is dispalyed in the Audio Mixer because another channel has a Send into it- So Reve... Read more
[Audio Mixer] Contectual menus for Mixer, Views and Snapshots are not co...
- Both Mixer Tree and Snapshots have contextual menus. Views doesn't.- Snaphots has a Rename menu item. Views and Mixer Tree don't.-... Read more
[Audio Mixer] Empty Ducking Source button needs a name
Select any Ducked channel in an Audio Mixer. If Ducking Source is set to none the dropdown button is empty and looks weird. It shoul... Read more
Audio Mixer asset missing icon in Import package window
- Select an Audio Mixer asset in a project and Export a package with it (notice that it has the right icon in the Export package win... Read more
[Audio Mixer] Insert and Add in menu options for adding effects not needed
If you want to Add an effect from the Add.. button on o channel in the Audio Mixer window or from the Inspector menu options, all Ef... Read more
Audio Mixer view doesn't repaint immediately when effect is removed from...
- Create new Audio Mixer- Add a Send to the Master channel- Remove the Send in the InspectorNotice that the Send still shows up in t... Read more
[Audio Mixer] Error when exposing value to script
- Create new Audio Mixer- Add a Send to the Master channel- Try to expose Send levelFollwoing error shows up in the console: m_Expos... Read more
[Audio Mixer] Send level not editable if no bus is selected
- Create new Audio Mixer- Add a Send to the Master channel- Notice that the Send level value can't be edited, even though it should-... Read more
New Audio Mixer Snaphot needs different naming
Currently when creating a new Snaphot (while having the Default Snapshot selected) you get something called Default Snaphot copy. It... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject