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AOT failure when generic type array is exposed using ReadOnlyCollection<>
Looks like AOT failure. When accessing Node<T>.node directly - everything works fine. If it's wrapped with ReadOnlyCollection<> prop... Read more
There is a problem with animation timing precision.
There is a problem with precision of animation times. We use two counters for counting animation time: 1) float m_WrappedTime; // [... Read more
GameView clears what the user rendered to screen in Update() with camera...
The GameView editor window clears the entire game view rect with the GameViewBackground style (dark gray with drop shadow) in OnGUI,... Read more
Improve webplayer fullscreen - default resolution
"Default Screen Width and Default Screen Height are used by the Web Player when entering fullscreen mode through the context menu in... Read more
Search results should keep their indentation to ease locating the file.
Search results should keep their indentation to ease locating the file. Repro: 1. Open the boot camp demo project. 2. In the projec... Read more
SoftOcclusion trees are not affected by Terrain Wind since 3.0
The terrain tress are not being affected by wind. Repro Steps: 1) Launch unity 3.2.0f3_60620 2) Create new terrain: 50x50 res and... Read more
Unity reverts ImportSettings when pressing Play
When pressing Play Unity reverts any unapplied changes you have on ImportSettings. Steps to reproduce: * Find some imported asset *... Read more
Project Wizard dialog doesn't get focus (it stays behind other windows)
Project Wizard dialog doesn't get focus (it stays behind other windows) when Unity is launched with Alt button. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes with "GetManagerFromContext: pointer to object of manager 'PlayerSettings' is NULL (table index 0)" error when launching a project with a corrupted library
- Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project
- An extra separation line is present between the options in the AssetBundle and it's Variants dropdown Menus
- Xcode VisionOS builds fail with a "Circular dependency..." error when the used project is named "Metal"
- ScrollView.ScrollTo method does not work when trying to scroll to an item that has been added in the same frame