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Most Recent
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  • Most Recent
0
votes
Won't Fix

AOT failure when generic type array is exposed using ReadOnlyCollection<>

iOS

-

Jan 28, 2011

-

Version/s: 3.2.0f2

Looks like AOT failure. When accessing Node<T>.node directly - everything works fine. If it's wrapped with ReadOnlyCollection<> prop... Read more

0
votes
Won't Fix

There is a problem with animation timing precision.

Animation

-

Jan 24, 2011

-

Version/s:

There is a problem with precision of animation times. We use two counters for counting animation time: 1) float m_WrappedTime; // [... Read more

6
votes
Won't Fix
0
votes
Won't Fix

GameView clears what the user rendered to screen in Update() with camera...

Camera

-

Jan 20, 2011

-

Version/s:

The GameView editor window clears the entire game view rect with the GameViewBackground style (dark gray with drop shadow) in OnGUI,... Read more

0
votes
Postponed

Improve webplayer fullscreen - default resolution

Webplayer

-

Jan 19, 2011

-

Version/s:

"Default Screen Width and Default Screen Height are used by the Web Player when entering fullscreen mode through the context menu in... Read more

1
votes
Won't Fix

Search results should keep their indentation to ease locating the file.

Project Browser/Hierarchy

-

Jan 18, 2011

-

Version/s: 3.2.0b3

Search results should keep their indentation to ease locating the file. Repro: 1. Open the boot camp demo project. 2. In the projec... Read more

0
votes
Fixed

SoftOcclusion trees are not affected by Terrain Wind since 3.0

Terrain

-

Jan 12, 2011

-

Version/s: 3.1.0f4

The terrain tress are not being affected by wind. Repro Steps: 1) Launch unity 3.2.0f3_60620 2) Create new terrain: 50x50 res and... Read more

0
votes
Not Reproducible

Unity reverts ImportSettings when pressing Play

Assets Management

-

Jan 03, 2011

-

Version/s:

When pressing Play Unity reverts any unapplied changes you have on ImportSettings. Steps to reproduce: * Find some imported asset *... Read more

0
votes
Not Reproducible

Project Wizard dialog doesn't get focus (it stays behind other windows)

Editor - Other

-

Jan 03, 2011

-

Version/s:

Project Wizard dialog doesn't get focus (it stays behind other windows) when Unity is launched with Alt button. Read more

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