Search Issue Tracker
[Shadows][Quality] There is 1px white border in Forward+MSAA (because of...
When using standard MSAA in the Unity quality settings, with forward rendering, I'm getting a 1px white border between my object and... Read more
Material Renderqueues set via script are ignored in 4.2
Steps to reproduce : - open the project - load the scene "mapOrderTest" - select the blue plane - try to change the render queue v... Read more
AnimationClip is a subclass of Motion, but Motion docs cannot be found
I looked up Animation Clip in the docs here: file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/ScriptReferen... Read more
Textures are missing when importing an exported package
Steps to reproduce : - open the project attached by the user in his last reply - open the scene - export it as a package - create a... Read more
Decompress on Load AudioClip twice as slow to load
Decompress on Load AudioClip twice as slow to load 1. Open the attached projects in 3.5 and 4.1. 2. Run and click on the buttons. 3... Read more
Android crash - thread in native code calling managed code
To Reproduce: 1. Build & Run. 2. Wait for it to crash. Details: - The plugin is inside the Plugins/Android/src folder. To build yo... Read more
Rendering problem on Samsung Galaxy S3 Mini
Background color is always black. It does not matter what color is selected on camera. Tested device: Samsung Galaxy S3 Mini (GT-i8... Read more
Standalone crashes when pressing Alt-Tab
Steps to reproduce : - import the project attached - build a standalone build - run the build and press Alt-Tab - notice that the b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT