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USB mouse does device specific things together with what was scripted on...
USB Mouse buttons do extra functions on top of what is scripted (middle mouse button acts like middle device button, right mouse but... Read more
Packages downloaded from the Asset Store are no longer displayed for imp...
Steps to reproduce : - create a new project- go to Add Asset packages and notice the packages previously downloaded from the Asset S... Read more
Scene View has double overlay window for Lighting and Navmesh
Scene View has double overlay window for Lighting and Navmesh and... Version 5.0.0b14 (beea3a590379)Win and Mac Read more
Referenced Script mising in the 2dCharacter scene
Steps to reproduce : - import the Sample Assets- open the 2dCharacter scene- press play and notice the warning Read more
Direct blend tree for blend shapes influences root position
Direct blend tree for blend shapes influences root position Repro:1. Create a direct blend tree with blend shapes (e.g. left and rig... Read more
Changing parameters of Directional blend tree in Inspector doesn't updat...
Changing parameters of Directional blend tree in Inspector doesn't update the Controller window Repro:1. Open a direct blend tree, s... Read more
Linear Fog Start should not be allowed to be bigger than End
Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more
Inconsistencies for input values in LightmapParameters
Some of the values for LightmapParameters have just input fields, others have sliders as well, some of the ones that have sliders ar... Read more
Text is cutoff in GI Cache section of Preferences window
Start a lightmpa baking process. While that is happening, go to Preferences, GI Cache and try to change the cache folder. You will g... Read more
[Colliders 2D] Edge collider behaves differently from other colliders wh...
To reproduce:1. Open attached project2. Open EdgeCollider scene3. Notice that there is object with Surface effector set to negative ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field