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Left clicking on button with mouse on android device does not work
Using a mouse connected to an android's USB port does not when using it to click on buttons on with Unity 4.5f1. Worked fine with 4.... Read more
Slider breaks when the image type is set to "Filled"
To reproduce:1) Create new uGUI slider2) Select Fill Rect object3) Setup Image Type to Filled Read more
The Image component PreserveAspect Image Type isn't working as it should
Steps to reproduce : - import the project attached- open the scene "preserve aspect bug"- select the button and notice that the Imag... Read more
Shadows does not work on ARM devices LG-P940 and Sony Xperia U
Shadows does not work on some android advices, like lg-p940 and Sony Xperia U. Read more
Can't build WSA when project contains "Unity Test Tools"
Can't build Win Store Apps when project contains "Unity Test Tools". Console error:TypeDB: Class 'UnityTest.ComparerBaseGeneric' was... Read more
GUI drawn via SceneView.onSceneGUIDelegate is offset in deferred renderi...
To reproduce:1. Open the attached project2. Open scene "demo"3. Ensure that player settings Rendering Path = "Forward"4. Select "Mai... Read more
Inputting many spaces into multi line input field messes the text pointe...
Steps to repro:1. Open the attached project and the scene "Widgets"2. Press play3. Input some spaces in the multi line text input fi... Read more
Exported project with a custom manifest fails to start on the device
Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd) Read more
CompareApproximately(dstRatio, srcRatio, 1.0f/32.0f) is thrown when sett...
Steps to repro:1. Open the attached project2. Go to sprites folder and select "Bug_StencilInfo_bee_B' (or any other texture provided... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject