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Font texture not available in Texture Selection window
- Open attached project and select the New Material asset- Click on the Texture slot in the material to pick a texture Notice that t... Read more
Asset store rendering problems with DX11 on certain graphics cards
In 4.5 the editor runs with DX11 by default which causes rendering issues for the asset store on certain graphics cards graphic card... Read more
Incorrect conditional compilation symbols when building project with "Un...
Building a Windows Store App project with "Unity C# Projects" option checked, results in projects are being created with the wrong U... Read more
The first button click event is not received by the event
To reproduce: 1) Download and open project2) In hierarchy select Canvas->Panel->Button3) In inspector add the same button from... Read more
Unity app flickers to black once when recreating content
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.5.0f... Read more
Marking a prefab as dirty prevents updates to instances of the prefab
Steps to reproduce : - import the project attached- open the "Scene 2"- select the TestPrefab in the Hierarchy- go to Tools>Bug t... Read more
Setting the Font Size to negative and switching back to positive will ma...
Steps to reproduce : - create a new project- create a canvas and an empty game object- add the Text Component to the game object- ad... Read more
winmd file is not included in generated Win Store Apps solution
Reproducible on 4.5 versions; When a .winmd file is in the Plugins/Metro folder Unity will not copy it over to the Visual Studio pro... Read more
GameObject highlight in Hierarchy looks broken
See attached image for badly looking GameObject highlight To repro: 1. Create a C# script with the following code:Code (CSharp): usi... Read more
Windows Store Apps "build and run" doesn't work
Works fine on 4.5.1f2;Regression from 4.5.1f3. That includes 4.5.1p1, 4.5.1p2; Repro steps:1. open new project in the editor;2. in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS