Search Issue Tracker
[SelectionBase] attribute on parent GameObject does nothing when prefab ...
To reproduce:1) Make two gameObjects and give them a child which you can click in sceneview easily, for example, Sphere2) Make one o... Read more
[TextMesh] Editor crashes when setting 1000 Font Size (Windows, 5.3)
Steps to reproduce:1. Create new project2. Add 3D Text game object to scene3. Enter "1000" into "Font Size" field4. Crashes inside F... Read more
Adding a Layout Group component and then 'Undo'ing' removes the componen...
To reproduce this bug: 1. Open new project2. Create 'Text' UI object3. Duplicate it4. Add 'Horizontal Layout Group' to the Canvas5. ... Read more
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
Actual LOD thresholds differ vastly from LODGroup settings
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
Undocked Game view does not Maximize on Play
When the Game view has its own window apart from the rest of the Unity Editor UI, the Maximize on Play setting has no effect. The wo... Read more
Setting "interactable" property in script has opposite results
To reproduce this bug: 1.Open the attached project2.Open "Scene".3.In the Hierarchy, select the "Button" object.4.Make sure you have... Read more
'BakeRuntime' job failed with error code: 145 ('Failed to create Input R...
To reproduce:1. Open attached project2. Open Mayan-Temple scene3. Switch lighting views a bit4. Errors start shooting Read more
Child of instantiated uGUI object is in other position than it should be
1. Open attached project2. Add "GameObject" to hierarchy3. Press play4. Title and text in object will be in other positions than the... Read more
Build & Run Universal Apps C# solution with C# project crashes when firs...
To reproduce:1. Create a new project2. Set the platform to Windows Store, Universal 8.1 sdk3. Make sure it is set to C# solution, C#... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled