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Float literals are unnecessary rounded in GLSL
When Unity translates shaders to GLSL, it prints float constants with 6 digits of precision. In some cases that is not quite enough;... Read more
[InputField] Disabling InputField's gameobject does not disable the caret
Steps to reproduce this issue: 1. Create a new project2. Create a new Input Field ( Create -> UI -> Input Field )3. Play the s... Read more
[Cubemap] An option to mirror around X-axis during import
Steps to reproduce:1. Open the attached project and the scene2. There is an object with a material which shader uses a certain cubem... Read more
[Audio] Short audio clip sounds corrupted after importing to Unity
Steps to reproduce this issue: 1. Open 'audio' project2. It has short .wav audio file3. Play in Unity inspector4. Hear multiple clic... Read more
[Input] Input.GetKey does not work in builds
Steps to reproduce:- Download sample project from http://1drv.ms/1K7pMcP- Open in Beta 18, press play and observe how arrow key inpu... Read more
[InputField] In SingleLine field incorrect characters remain after repla...
Steps to reproduce this issue: 1. Create a new project2. Create InputField ( Create-> UI -> Input Field )3. Play the scene4. E... Read more
WebGL: pitching sounds doesn't work
-e: After exporting to WebGL, pitching sounds doesn't work anymore.-- Sounds in WebGL have a much lower volume than in the editor or... Read more
[ScriptAssemblies] Loading issue after attribute name change in b17
To reproduce:1. Open attached project in b17+2. It will either crash or throw error about not being able to load window layout, tryi... Read more
Input.GetButtonDown returns true for as long as it is held
-e: On Linux, Input.GetButtonDown appears to return true every frame that the button is held, rather than once when it is first push... Read more
OnApplicationQuit is not invoked
-e: OnApplicationQuit is not invoked in Linux when closing the game window. -repro:--Build for Windows or MacOS X--execute--NOTICE: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"