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Unity crashes when loading StructureMap plugin
Steps to reproduce:1. Download attached project. The project contains StructureMap plugin (https://www.nuget.org/packages/structurem... Read more
WP8 app hangs when calculating a specific navmesh path
To reproduce:1. Open the project attached2. Build for wp8 and open up the solution on VS3. Deploy4. In the game walk up to the colum... Read more
[WSA] Anti Aliasing does't work on Windows Store Apps
Anti Aliasing doesn't work on Win Store Apps.Reproducible on 4.3.4f1, 4.5.0, 4.5.1, 5.0.0 versions; Repro steps:1. Open new project;... Read more
Getting the Terrain physics material will try to set a default one resul...
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Observe the error:Setting the Material property is not ... Read more
Nested asset max depth is lower in 4.5
To reproduce:1. Open TestScene in project DepthBug using Unity 4.3.42. Inspect the Depth Test behaviour on Game Object and expand th... Read more
The Behaviour Type dropdown menu does not exist in the uGUI toggle compo...
-Open 4.6.0b11 Unity Manual-Select uGUI Overview-Select uGUI GameObject and Components-In the section about 'Toggle' there is a Beha... Read more
The memory is increasing every second when a lot of tk2dSprites are in s...
To reproduce: 1) Download and open the tk2dspritetest.zip project, attached to the edit2) Build for iOS3) Open build in xcode and pr... Read more
Hard shadows are not shown in the editor when it uses Direct3D for rende...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd)Unity Version 4.5.1f3 (73cd57f80e3e) Workaround:Start the Unity editor with a -f... Read more
Some of the transparent shaded surfaces are completely black on device
Reproduced on:Google Nexus 5 with Android 4.4.4 Reproduced with:Unity Version 4.5.1f3 (73cd57f80e3e) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS