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NavMesh is generated incorrectly if HeightMesh is enabled
Steps to reproduce: 1. Create a project which has uneven terrain 2. Create a NavMesh for the terrain with HeightMesh enabled 3. NavM... Read more
Universal: Lightmapped Standard shader too bright
When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more
Add RectConstraint to a gui object produces nullReferenceException
1. in an empty 2D scene, create a button 2. add component RectConstraint Result: console responds with NullReferenceException: Obj... Read more
Inspector preview of audio file does not properly update after import se...
Steps to reproduce: 1. Create a project and import stereo audio file 2. Change import settings of imported file: toggle Force To Mo... Read more
uGUI system does not properly align fonts of different sizes by the font...
1. Open attached project and open scene 2. Observe how, when the texts have different font sizes, their baseline does not match. Wh... Read more
Dynamic lights do not work on material with fixed function shader with t...
This is reproducible in OpenGL and OpenGL ES. Everything works fine in DirectX. Reproduced with: Unity Version 4.3.2f1 (0517a5ae866... Read more
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce: 1. Open project "REPRO" with 4.3.4f1 2. In the project navigate to Avatar > AvatarCTRL and open the animator window, i... Read more
Can't paste text into the license window and the asset store
To reproduce: 1. Open any project 2. Open the asset store 3. Try pasting some text into the search box or the sign up field - it's n... Read more
Setting Time.captureFramerate is ignored when done in Awake
To reproduce: 1) Download and open project 2) open scene "testcase_captureFramerate" 3) press play and note rotating cube at maximu... Read more
Create Other has an empty field between Sprite and Audio Reverb Zone
To reproduce: 1. Create a new project 2. Navigate to GameObject > Create Other 3. Notice a small space between Sprite and Audio Reve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon