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Selecting "Name" or "Type" in Hierarchy window search bar does not chang...
Reproduction steps:1. Open new Unity project2. In Hierarchy window's search bar, click the "Magnifying Glass" symbol3. In the contex... Read more
Warning "Registering a native texture with depth=0 while the actual text...
Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11.(UUM-22094 fixes t... Read more
"Expanding invalid MinMaxAABB" errors thrown in the Console window when ...
Reproduction steps:1. Open the attached Unity project "Project.zip"2. Go to the Scene folder and open "SampleScene.unity" Scene3. In... Read more
Custom Gradle path in Android External Tools only respects the last clos...
Reproduction steps:1. Create two new projects on two different Unity versions2. Navigate to Preferences > External Tools in both ... Read more
Blend Tree breaks after undoing nested Blend Tree creation
Reproduction steps:1. Open the user's attached project2. Open Assets > "Cube" Animator Controller3. Create a Blend Tree4. Double-... Read more
Package Manager takes a long time to refresh when opened for the first t...
How to reproduce:1. Create and open a new Unity project2. Open Package Manager (Notice it takes quite some time to refresh)3. Close ... Read more
[iOS] Shader Compiler IPC Exception is thrown when compiling tessellatio...
Reproduction steps:1. Download and open the attached "ShaderCompilerIssue-2021.1.zip" project2. In the menu bar, press Test > Bui... Read more
Object Picker shows package resources when package visibility is disabled
Some packages(modules it seems) still show their resources(textures, meshes etc) even when the package visibility toggle(button with... Read more
Unexpected variants when inspecting the IPreprocessShaders.OnProcessShad...
Reproduction steps: Open the attached project Enter the Play Mode Click on the Button in the Game View Observe the Game View Expecte... Read more
Severe banding in non-native resolutions when using FullScreenMode.FullS...
Reproduction steps:1. Open the user's attached project2. Make sure that Direct3D12 and Linear color space is selected in the Player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value