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Shadows are not calculated correctly in WebGL Build when using a custom ...
How to reproduce: 1. Open the attached project "ShadowRecieverBug.zip" 2. Build And Run the project Expected results: The purple ba... Read more
[URP] Built-in to URP Render Pipeline Converter fails as cascade levels ...
How to reproduce: 1. Create a new 3D template project 2. Open Package Manager and Import Adaptive Performance package 3. Downloa... Read more
The Tilemap in the Game view is over-scaled and blurred when using Pixel...
How to reproduce: 1. Open the attached project "Pixel Perfect Camera.zip" 2. Open the Game view window (Window>General>Game) Expect... Read more
Assets with missing shaders have no preview thumbnails when using URP
How to reproduce: 1. Open user's attached project "YataiMura.zip" 2. In the Project window search for any Model or Prefab Expected ... Read more
Camera uses Viewport Rect for mouse position when the Camera's Render Ty...
How to reproduce: 1. Open the attached project "ViewportRectBug.zip" 2. Open "SampleScene" Scene 3. Select the "OverlayCam" GameObje... Read more
[URP] ExitingEditMode and ExitingPlayMode are not logged when calling Pl...
How to reproduce: 1. Open the user-submitted project 2. Enter and exit Play mode 3. Observe the Console window (Window > General > C... Read more
Macro redefinition warnings in the Inspector window when selecting a spe...
Reproduction steps: 1. Open the user's attached project "URPShaderWarning-2021.2.zip" 2. Go to Assets, select "ShadowCasterOnly.shad... Read more
[URP] [2D] Game view zooms in and out when moving cursor in the Inspector
Reproduction steps: 1. Open the user's attached project 2. Open the 'Scenes/NightGarden' Scene 3. Enter Play Mode 4. Select the 'Tor... Read more
[Linux][URP] "Cancelling DisplayDialog" errors when opening "3D Sample S...
Reproduction steps: 1. In Unity Hub, create new "3D Sample Scene (URP)" Template project 2. After project opens, observe Console win... Read more
[URP] Material using the Sprite-Unlit-Default shader doesn't change colo...
How to reproduce: 1. Open the attached project "shaderTint" 2. Open the Scene "testScene" (Assets/testScene.unity) 3. In the Hierarc... Read more
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