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[URP] UniversalRenderPipelineAsset does not support multi-edit
Steps:1. open a URP project (for example, make a new URP template project)2. In project tab, select multiple assets of type Universa... Read more
[Oculus Quest] Camera doesn't move when changing its position in the Beg...
How to reproduce:1. Open the attached project2. Build 'SampleScene' to Oculus Quest3. Observe the view in Oculus Quest Expected resu... Read more
SRP Batcher isn't compatible when setting the Graphics API for Window to...
Reproduction steps:1. Open the attached project "SRPBatcherCompatible.zip"2. From the Project tab, open Assets/TestSRPBatchCompatibl... Read more
[URP] "Attempting to get Camera relative temporary RenderTexture" is thr...
How to reproduce:1. Open the "case_1360910" project2. Open the "Assets -> Repro -> 3DSkybox" Scene3. Enter the Play Mode4. Obs... Read more
Shadows are not calculated correctly in WebGL Build when using a custom ...
How to reproduce:1. Open the attached project "ShadowRecieverBug.zip"2. Build And Run the project Expected results: The purple ball ... Read more
[URP] Built-in to URP Render Pipeline Converter fails as cascade levels ...
How to reproduce: 1. Create a new 3D template project2. Open Package Manager and Import Adaptive Performance package3. Download Envi... Read more
The Tilemap in the Game view is over-scaled and blurred when using Pixel...
How to reproduce:1. Open the attached project "Pixel Perfect Camera.zip"2. Open the Game view window (Window>General>Game) Exp... Read more
[URP]Skybox is rendered with the wrong winding order when the last objec...
Reproduction steps:1. Open the attached project "1358934Test.zip" from the google drive link2. Go to Assets/Scenes/"SampleScene"3. I... Read more
URP package throws compilation error CS1525 when imported together with ...
Steps to reproduce:1. Create a new project2. Open Window -> Package Manager3. Import "Universal RP" package4. Import "Adaptive Pe... Read more
[URP] ExitingEditMode and ExitingPlayMode are not logged when calling Pl...
How to reproduce:1. Open the user-submitted project2. Enter and exit Play mode3. Observe the Console window (Window > General >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS