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Assets are bundled inefficiently when using Addressables
How to reproduce:1. Open the attached project (AddressablesScenesTest.zip)2. Go to Window -> Asset Management -> Addressables ... Read more
Textures are not included in the same bundle as Sprite Atlas that uses t...
Reproduction steps:1. Open the user's attached project (Addressable_1233628.zip)2. Click Build > New Build > Default Build Scr... Read more
[Addressables] All Asset Bundles from local Build Path group are rebuilt...
How to reproduce:1. Open project from "AddressableRebuildBug.zip"2. Open "Addressables Groups" window and build player content3. Ope... Read more
[Addressables] ResourceType of a Sub-asset is null when using the LoadRe...
How to reproduce:1. Open the attached "1281539 repro" project2. Open the "SampleScene" Scene from Assets > Scenes3. Open the Cons... Read more
Addressables.LoadAssetAsync API can no longer load Built In Data
How to reproduce:1. Open the attached "TestAddressables.zip" project2. Open the "Main" Scene3. Open the Adressables Groups Window -&... Read more
[Addressables] Content update fails when assets are at the root director...
How to reproduce:1. Open the user's attached project and Entry scene2. Select Window/AssetManagement/Addressables/Groups and Build/N... Read more
Label in Inspector defaults to "Value" when using a AssetReference type ...
Reproduction steps:1. Open user attached Project2. Select "Test" in the Hierarchy Expected result: Variables in the Inspector have p... Read more
Addressables AssetReferenceUILabelRestriction is disregarded when used i...
How to reproduce:1. Open the attached project (case_1329206-AddressableLabel)2. Open SampleScene3. Select References in the Scene Hi... Read more
UpdateCatalogs and CheckForCatalogUpdates don't register updates when ad...
Reproduction steps:1. Open the user's attached "Addressables Update Test.zip" project and enter the SampleScene scene2. Open Address... Read more
[Addressables] ScriptableObject collections are loaded when selecting an...
Reproduction steps:1. Open the attached 'AddressableHeaderHang' project2. Open the Profiler window3. Enable the Deep Profile4. In th... Read more
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