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Terrain tools activate without user request
*Description:* Tools should only ever activate by user request, to avoid unexpected situations, and potential data loss (eg, if a... Read more
[Linux] Editor crashes when loading Layer palette profile
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open scene "test": Project window > Assets > test.unity 3. Select "T... Read more
[Terrain Tool] Brush strength value gets clipped in Paint terrain
[Terrain Tool] Brush strength value gets clipped in Paint terrain. In Paint terrain under the stroke setting, the Brush strength v... Read more
[TerrainTools] Tooltip of "Scale", "Rotation" and "Noise Field Preview "...
[TerrainTools] Tooltip of "Scale", "Rotation" and "Noise Field Preview " appear in the center. In the Noise Editor Window tooltip f... Read more
[TerrainTools] Tooltips are missing for the properties of Export Noise t...
[TerrainTools] Tooltips are missing for the properties of Export Noise to Texture settings. In the Noise Editor window, Tooltips ar... Read more
[Terrain Tools] Brush Strengths usable range appears to be set too strong
Raise or Lower Terrain Brush Strength has a usable range of 0 to 1, the actual real world usage of Terrain sculpting a user would te... Read more
Terrain tools brush variables are fractional numbers
How to reproduce: 1. Open the "case_1357269" project 2. Open the "SampleScene" Scene 3. Select the "Terrain" GameObject 4. Slide the... Read more
Terrain Tools: UI window does not allow width adjustment when docked
When you dock the terrain toolbox window to the right side of the editor, you can grab and move the left edge but the panel does not... Read more
Terrain Overlays cannot be hidden
*Description:* Overlays in 23.1 should always be user-hideable, via the right-click-on-header menu, per documentation: [Unity - M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized