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Application crashes on Android adreno based graphics drivers
Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6- Target Platform: Android- Hardware: Adreno graphi... Read more
Moving focus from one text field to another hides keyboard sometimes on ...
While having two or more text fields and switching focus between then, android keyboard sometimes will not appear. Pressing home but... Read more
[WP8.1] extra microphone detected
To reproduce:1. Open attached project and build for Windows Store with the Phone 8.1 SDK2. When running the app select either C# or ... Read more
Inconsistency between WP8 and WSA/WP8.1 project Temp folder
Steps to reproduce:1. Build any project to WP8, don't close the editor.2. Build any other project to WSA/WP8.1, don't close the edit... Read more
Project is still built if it uses unavailable API
Steps to reproduce:1. Create any project which uses unavailable API for Windows Phone 8.12. Set Compilation Overrides to "None". Bui... Read more
Cannot easily find documentation pages containing hyphen instead of space
See http://docs.unity3d.com/Manual/HOWTO-ArtAssetBestPracticeGuide.html have (or had at some point) title "Art Asset Best-Practice G... Read more
A way to dynamically update Text.text
Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' eff... Read more
Unnecessary white spaces added to project *.sln file when updating monod...
Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce:1. Create a new p... Read more
Changing 'Default Speaker Mode' will crash the editor
To reproduce:1. Open project2. Open 'test' scene3. Open AudioManager (Edit -> Project Settings -> Audio)4. Change the setting ... Read more
Using 'Spread' in a 3D sound (stereo source) causes panning errors in 'Q...
To reproduce:1. Open attached project2. Open "test" scene3. Open two Inspector tabs4. Select "AudioListener" GameObject and lock one... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS