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When trying to take a memory sample of the game when it is running, the ...
When trying to take a memory sample of an android build, if the memory takes a lot of space, the game will crash Read more
InputField with maximum number of characters doesn't accept 'replacement...
Steps to repro:1. Play the Untitled scene.2. Type "12". Select all characters, and then type "3". The input field shows "3".3. Now c... Read more
InputField.onValidateInput event called twice after every edit
To Reproduce: 1. To Reproduce open & run the attached project. 2. Type a single character into the input field, observe that onV... Read more
Unity doesn't automatically recompile scripts after canceling a quit
To Reproduce: 1. Create a new script. 2. Delete/Change any object in the scene, click CMD/CTRL+Q and then Cancel in the 'Do you want... Read more
Documentation error in Scripting Reference's Coroutine page
http://docs.unity3d.com/ScriptReference/Coroutine.htmlThe example code given in scripting reference is wrong. Coroutines cannot be c... Read more
After adding new tree to the project - unable to close Unity
After adding new tree to the project - unable to close Unity 2) How can we reproduce it using the example you attachedRegression (st... Read more
Collider rotation broken when parent's scale is negative & sprit has a r...
To Reproduce: 1. Import the attached package. 2. Try rotating 'checkmark2' (the child) using the rotate tool. 3. Observe that the co... Read more
Camera's "Clear Flags" option "Don't clear" and "Depth only" renders dif...
Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone. Reproducible on 4.3.4, 4... Read more
Editor crashes in DirectX 11 mode when GPU doesn't support DirectX 11
Graphics card doesn't support DirectX 11, only DirectX 9 and DirectX 10. Editor is being launched in DirectX 11 mode and crashes imm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping