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SetPlatformTextureSettings documentation is missing some information
http://docs.unity3d.com/ScriptReference/TextureImporter.SetPlatformTextureSettings.html The options for the platform string should b... Read more
Surface shaders: two spaces between "#pragma" and "surface" cause errors...
"#pragma surface" works; "#pragma surface" (more spaces) does not. Regression in 4.5 from 4.3 Read more
EventSystem values are not preserved when running on Android
Application running on the device has different EventSystem values than was set in the editor. Reproduced on:Google Nexus 5 with And... Read more
If you call 'NavMesh.SamplePosition' with float.PositiveInfinity as max ...
To reproduce:1) Create new project2) Add a plane3) Bake a NavMesh on it through Navigation panel4) Attach a script with this in eith... Read more
Unity crashes with PS3 controller attached
- Press Play with an empty scene in a new project, while having a PS3 controller connected on USB- Press the PS button on the contro... Read more
Linear lighting is incorrect in upscaled fullscreen mode with AA
Steps to reproduce: Take a project that uses linear lighting Build a player for OSX or Linux Run in windowed mode Verify that render... Read more
Implement manual anti-aliasing for editor line/handle/gizmo rendering
Some drivers can't render nicely AA'd lines, e.g. DX11 on Radeons apparently; or in general when MSAA is off. We should manually ren... Read more
The VoiceOver Accessibility overrides touch functionality
To reproduce: 1) download and open project2) enable VoiceOver on device3) build and run for iOS4) notice the behaviour is off (most ... Read more
Standalone build crashes when closing it
Steps to reproduce : - import Angry Bots- build the scene for development standalone- play the build- attach a breakpoint in "health... Read more
Standalone player crashes when using "Step Over" while debugging
Steps to reproduce : - import Angry Bots- build a dev standalone build- open the "health.cs" script- place a breakpoint at line 71- ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs