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A capsule collider on empty GO cannot be scaled on axis y and z if it's ...
1. create empty game object2. add capsule collider3. use scale tool to scale on axis negatively4. now attempt to scale the other two... Read more
Long name is cut off in Audio Mixer window top
Long name is cut off in audio mixer UI top. Please see attached screen shot for details. Maybe this is intentional design - but mayb... Read more
Name on Audio Mixer disappears
Name on Audio Mixer disappears. Maybe this is intentional design, but when you have many groups and scroll to the right the name of ... Read more
disabled effect warning covering mixer groups
-e: the warning about disabled effects is covering the groups which might force people to resize their windows. maybe move it to ano... Read more
Home Screen - Rendering issues with the text when scrolling up/down
Rendering issues with the text when scrolling up/down - please see attached video. To reproduce:- Make sure that Home Screen has a l... Read more
Location isn't detected in iOS8
Unable to detect location on device with iOS8 Read more
Landscape Orientation doesn't show default splash screen and displays vi...
When default orientation is set to any landscape, there's no Unity splash screen displayed and the orientation is set to portrait mo... Read more
Animator window grid is rendered incorrectly in certain situations
Steps to reproduce:1. Create a new project, scene and an animation controller2. Open the Animator window and make sure it is not doc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS