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Sounds can still be heard although the channel is set to Mute or Solo
Maybe this is intentional behaviour, but when an effect like ‘Echo’ is applied to an Audio Group and user then mutes that group, you... Read more
Dragging spritesheet to Scene on Hierrachy should generate sprite animation
Currently in order to generate a sprite animation someone has to select all sprites in a spritesheet and drag them to the Scene View... Read more
Sprite grid slicing needs custom pivot setting
It makes sense to have a Custom option when choosing the Pivot Settings on grid sliced sprites and we should add one (changing the p... Read more
Sprite grid slicing needs rows and columns option
Currently sprite Grid Slicing has only two fields (X and Y) for defining the size of the resulting sprites. That is not always the b... Read more
Can not re-arrange Snapshots and Views
Closing this bug since this feature is currently not available in our UI. Read more
Edit Snapshot button flashes red when going into Play mode
"Edit Snapshot" button flashes red when going into Play mode. Is this intentional? To reproduce:- Make sure that the Audio Mixer win... Read more
Selecting an audio file in the Project Browser spawns error messages
Selecting an audio file in the Project Browser spawns the following error messages in Console: size*2 <= m_BufferSize || m_Mode =... Read more
Drag and drop AudioSource directly on the AudioGroup
Maybe this is not the intentional nor desirable workflow, but for a moment I thought that it would be possible to drag and drop one ... Read more
Error spawn in Console
Could not reproduce this again. But what I did was to delete an Audio Group and then rename another - result was the following error... Read more
All about bugs
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Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default