Search Issue Tracker
Sprite grid slicing needs rows and columns option
Currently sprite Grid Slicing has only two fields (X and Y) for defining the size of the resulting sprites. That is not always the b... Read more
Can not re-arrange Snapshots and Views
Closing this bug since this feature is currently not available in our UI. Read more
Edit Snapshot button flashes red when going into Play mode
"Edit Snapshot" button flashes red when going into Play mode. Is this intentional? To reproduce:- Make sure that the Audio Mixer win... Read more
Selecting an audio file in the Project Browser spawns error messages
Selecting an audio file in the Project Browser spawns the following error messages in Console: size*2 <= m_BufferSize || m_Mode =... Read more
Drag and drop AudioSource directly on the AudioGroup
Maybe this is not the intentional nor desirable workflow, but for a moment I thought that it would be possible to drag and drop one ... Read more
Error spawn in Console
Could not reproduce this again. But what I did was to delete an Audio Group and then rename another - result was the following error... Read more
Audio Mixer asset icon gives association to an Audio Clip
Audio Mixer asset icon gives me associations to an Audio Clip. Maybe it would make more sense if the icon, somehow was a representat... Read more
uGUI Slider does not disappear when the slider value is 0
To reproduce:1. Create a new project2. Create a slider3. Enter play mode4. Slide the slider so it's value is 0. A bit of the slider ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph