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Disabled input field crashes Unity when playing
To reproduce this bug: 1. Create a new project2. Create an input field3. Play4. Stop5. Disable input field in the hierarchy6. Press ... Read more
Linux: GI produces white noise in player
To reproduce:1. Open attached project2. Open scene 13. Bake GI4. Build to Linux standalone5. Run and notice white noise all over GI ... Read more
EnlightenBakeManager Error thrown when cancelling build of scene with Ar...
To reproduce:1. Open attached project2. Build to standalone3. Cancel build while it's building something with Enlighten (right after... Read more
Arrow icons are incessantly created when exposing Audio Mixer parameters...
Steps to repro:1 - Create a new Audio Mixer from the Assets folder in the Project View2 - Open the Audio Mixer and select the Master... Read more
[WP8.1] Deployed WP8.1 applications cause OS of Nokia Lumia 530 to freeze
Steps to reproduce:1. Build any project to Nokia Lumia 530 WP8.1 device.2. Run it. After splash screen device will freeze. Hold Powe... Read more
Static batching statistics are misleading
To Reproduce: 1. Open and build the attached project ( one scene with 9 default cubes) to iOS on 4.5.5 and 5.0.0b9 (or use the attac... Read more
The application crashes when the MOGA ACE POWER Game
The application crashes when the MOGA ACE POWER Game Controller is connected to the iOS device with the iOS 8 and the Input.GetJoyst... Read more
The 'run in background' doesn't work properly on the windows standalone ...
To reproduce:1. Open attached project2. Include the test scene and build&run3. Select full screen. You'll notice a counter that ... Read more
-enable-stereocopic isn't supported with OpenGL on Windows
To reproduce:1) Create new project2) Add a cube and a directional light3) Build this scene on Windows Standalone x864) Run the build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument