Search Issue Tracker
Delegate registered with RegisterLogCallback() is not fired after exitin...
RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API... Read more
Calling "new TerrainData()" crashes Android application
The application crashes when the "new TerrainData()" is called. This is reproducible with Unity 4.1.3f3, 4.1.4f1 and 4.2.0b3. Terrai... Read more
"Switch to Component" link is missing
In the Reference manual the user can click on "Switch to Scripting" when looking at a page about a component. On the corresponding s... Read more
Drop Shadow doesn't work well for multiple shaped sprite renderer
1. import attached psd file 'Lillies' into scene 2. select sprites/drop shadow for the file in the inspector 3. observe how only som... Read more
"Save" functionality works like"Save As" in Mono Develop
Steps to reproduce : - import the project attached to the case 543485 - open the script CardDetails.cs in MD - make a modification ... Read more
The CG shader is being incorrectly compiled for Direct3D 9
Steps to reproduce : - import the project attached on both Windows and OSX - open the Main scene - press play and notice the differ... Read more
Using EditorApplication.SaveScene with path will fail
Steps to reproduce : - import the project attached - go to Window > Test Save Bug - click on "Test Save Bug" - notice the error in ... Read more
Audio stutters when playing the standalone build
Steps to reproduce : - import the project attached - build the scene for standalone - open the standalone build - on Mac: click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tooltip messages should be presented in human language not in code strings
- [Linux] Editor doesn’t auto reload when an Asset is imported or a Script is changed
- MouseDownEvent is triggered when changing from Scene view to Game view
- "GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "GlobalObjectId" from GameObject inside a Prefab
- Shader is invisible in the Build when using BiRP on Meta Quest 2