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On editing terrain - appear some blue artifacts and process JobProcess.e...
On editing terrain - appear some blue artifacts and process JobProcess.exe makes whole computer slow 2) How can we reproduce it usin... Read more
When modifying the transform of a camera in late update any canvas assig...
To reproduce this bug: - Open the project- Play 'Scene'- Drag the slider- Notice lagging slider Read more
International characters are broken
To reproduce:1. Open attached project. It is a freetype font test project2. Open scene3. Enter play mode - text appears. Notice that... Read more
The ColorTint Transition for buttons does not take affect when the value...
- Open the attached project- Open 'Scene 1' and hit play.- Click the "Tab 2" button which disables 'Interactable' property- Move the... Read more
After playing, keys/X list members disappear in Unity prefs->keys menu
Steps to repro:1. Create a project, open Unity preferences -> Keys2. Press start and stop the game, observe that members from lis... Read more
Errors spawn in Console after deleting an effect that had exposed parame...
Errors spawn in Console after deleting an effect that had exposed parameters. To reproduce:- Open attached project and launch "test"... Read more
Initial values of Text Mesh are not set properly
Steps to reproduce:1. Download attached project or create a new Gameobject with Text Mesh component. Enter any text to be rendered.2... Read more
Render Texture with Anti-Aliasing is not redrawn upon orientation change...
Steps to reproduce:1. Download attached project2. Build and run it on WP8.13. Change orientation while app is running. Render Textur... Read more
Screen Overlay script effect leaks to Render Texture on WP8.1
Steps to reproduce:1. Download attached project2. Build and run it to WP8.13. If no Anti-Aliasing is enabled on Render Texture, last... Read more
Dynamic batching breaks rendering in editor/ windows standalone
To reproduce:1. Open attached project. It has a few cubes that demonstrate dynamic and static batching2. Enable dynamic batching in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS