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The 2D colliders don't respect the position of the gameobject they are ...
Steps to reproduce : - import the project attached - select the cube and notice the circle collider does not match the sphere posit... Read more
Unity crashes importing large assets from Houdini
Unity crashes importing attached Houdini file. Dividing geometry into multiple pieces and reducing number of polygons helps to worka... Read more
The additive layer doesn't behave properly
Steps to reproduce : - import the package attached - open the scene and press play - in the Animator window turn on the StandUp boo... Read more
no hits being registered for player in uberstrike
-e: no hits being registered for player in uberstrike -repro: --set channel to 4.5.0a2 --start https://apps.facebook.com/uberstrike... Read more
Rotating video doesn't update video aspect ratio and position
To reproduce: 1. Open attached project 2. Build and run on BB 3. Select video 4. Play in any mode 5. Rotate to other orientation 6. ... Read more
Curve editor x axis slider acts weird when zoomed in
To reproduce: 1. Open attached project 2. Open scene curve-ranges-bug 3. Select the camera in the scene and open the curve editor... Read more
Crash when manipulating terrain with trees that have no prototypes
To reproduce: 1. Open project MITAN 2. Open scene GameScene 3. Press Play 4. In-game press "Create Terrain" 5. Press Middle mou... Read more
Dragging object from project to hierarchy always parents it to above GO
To reproduce: 1. Create new project 2. Create cube prefab 3. Drag it into hierarchy 4. It's get parented by Main camera Repro video... Read more
Using "Step into" to go through update function makes Unity unresponsive
To reproduce: 1. Open attached project 2. Attach debugger to Unity 3. Set breakpoint on line 16 in NBS.cs (i++) 4. Use "Step into" t... Read more
simple WWW usage shows errors in console
-e: executing attached project throws several errors: count <= std::numeric_limits<UInt16>::max() count <= std::numeric_limits<UIn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL