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0
votes
By Design
0
votes
Fixed

[StandardShader] Emission saves different color if no texture is set

Shaders

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Nov 24, 2014

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Version/s: 5.0.0b14

To reproduce:1. Create a new material2. Set it's emission color to something non-white3. Set it's texture to a random texture4. Noti... Read more

0
votes
Fixed
0
votes
Fixed

Any State Transitions cannot be interrupted

Animation

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Nov 24, 2014

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Version/s: 5.0.0b14

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0
votes
Duplicate

BumpedSpecular shader doesn't look good in baked light

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedBumpedSpecular shader doesn't look good in baked light 2) How can we reproduce it using the example you attached1. O... Read more

0
votes
Fixed
0
votes
Fixed
0
votes
Duplicate

Parallax Specular shader looks different for Realtime and Baked light

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedParallax Specular shader looks different for Realtime and Baked light 2) How can we reproduce it using the example y... Read more

0
votes
Fixed

[MixedMode] Shadows on geometry facing away from shadow-casting light is...

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedCombination of baked and realtime light causes artifacts on shadowed surfaces 2) How can we reproduce it using the e... Read more

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