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Light Probes cannot be loaded from Resources folder
Steps to repro:- Open Scene.unity and press play.- There should be a warning message "Unable to load lightprobes" because a script n... Read more
"Optimize Game Objects" causes scaling bugs on skinned meshes
"Optimize Game Objects" causes scaling bugs on skinned meshes Read more
When building to WebGL, the helper data gets written to a subdirectory o...
To reproduce this issue: 1. Create a new project2. Build an empty scene on WebGL to a folder outside of the project folder3. Notice ... Read more
Errors thrown when adding UI components to object after removing Rect Tr...
To reproduce:1. Create new project2. Add Canvas to scene3. Add Empty child object to Canvas4. Remove Rect Transform from empty Gameo... Read more
Scene View search does not work properly with Unity UI objects
To reproduce:1. Open attached project2. Open Widgets scene3. Type "button" in the search field of the scene view4. Notice that all U... Read more
Plugins with the same name prevent builds
In this example the protobuf plugin included in the project prevents a WP8 build if there a protobuf plugin for iOS is also included... Read more
some sprites rendered white during mass instantiation
-e: see title -repro:--open test scene form attached project--run in editor and see all the sprites being rendered properly--build a... Read more
Screen.dpi has incorrect value on Windows Phone 8.1
Steps to reproduce:1. Download attached project2. Build and run it as WP8 application. Take a note of reported Screen.dpi3. Rebuild ... Read more
Landscape oriented apps use wrong splash screens on iOS8
Landscape oriented apps use Retina3.5 (960x640) splash on iPhone 5/5s with iOS8 instead of 11360x640. Workaround can be found in thr... Read more
crash with external dll usage
-e: the scene uses some external dll for xml stuff which crashes editor and the webgl the way it is presented -repro:--open scene of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS