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Max distance setting is ignored
Could reproduce in version 4.0.0b12 (b6f69b69a8be) To reproduce: - Open attached project and launch scene "Audio3DSource" - Hit Pla... Read more
Audio spamming makes Fmod run out of audio channels
To reproduce. - Open attached project and launch the "Scene_Test" - Hit Play - Observe that the classical music drops out. Read more
Radius for tree's doesn't work for hand-edited nodes
Once a node in the tree has been hand-edited, dragging the radius slider doesn't do anything.... Repro: Create Tree Set Radius of t... Read more
C# Switch statements with string are way slower then if's
C# Switch statements involving strings seems to be *very slow* in attached projects two gameobject one running if's in update the ot... Read more
"Unsupported infinity mode" warning is displayed more often than it shou...
It came from this thead: http://forum.unity3d.com/threads/66418-FBX-import-error-from-Maya-quot-Unsupported-infinity-mode-quot Peop... Read more
Editor GUI polish: scroll-down and resize buttons overlap
The scroll-down button in editor windows with overflow is unusable because the resize handle is on top of it. Read more
Unity is unable to display special character in console
Unity is unable to display special (ascii) characters in console. It just displays empty line with warning icon (see console for act... Read more
Shift-W doesn't work for WASD control in Terrain
You cannot move forward with SHIFT-W when one of the terrain tools is selected. Read more
Custom windows still appear in new project
To reproduce 1. Open the attaced project in Unity. 2. Open Window>MyWindow - this is a simple Custom Window 3. Open a new Unity pro... Read more
Using HandlesBeginGUI throws: GUI Error
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced (type:2) UnityEngine.GUIUtility:EndGUI(In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow