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0
votes
Fixed

PlayOneShot() gets reduced volume if the main script thread is busy or w...

Audio

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Mar 07, 2015

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Version/s: 5.0.0f4

How to reproduce:1. Open the attached project2. Open the scene "Scenes/audiostarttest"3. Press play4. You should be presented with 6... Read more

7
votes
Postponed

CMD+A does whatever it feels like doing after going into the Preferences...

CodeEditors

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Mar 07, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a script in MonoDevelop2. Position the typing cursor anywhere in the code3. Press CMD + A- It will likely ... Read more

9
votes
Duplicate

Objects lighten up by light probes in Gamma Color Space looks too bright

Global Illumination

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Mar 07, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open case_678167 project2. Bake scene lighting (Lighting window -> Build)3. Cube t... Read more

4
votes
Fixed

Instantiated prefab is placed in the center even when new position was s...

UI

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Mar 06, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that button is placed in the center even when new posit... Read more

0
votes
Not Reproducible

[OSX] Accessing GUIClip type via Reflection returns Null

IMGUI

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Mar 06, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project- Project contains an editor script2. Go to menu Test/Demo Window- Note how the console pr... Read more

0
votes
Fixed

Plugin Importer settings do not persist when exporting a .unitypackage

Assets Management

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Mar 06, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project- Package has 3 different Release channels (Debug, Profile, Release) for a single plugin- ... Read more

0
votes
Fixed

Mathf.FloorToInt behavior changed in Unity 5

Scripting

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Mar 06, 2015

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Version/s: 5.0.0f4

Mathf.FloorToInt bahavior changed from 4.6 to 5.0.In 5.0:When the floating point value gets close to int.MaxValue or greater, the re... Read more

0
votes
Fixed

Android auto rotation switches accelorometer input

Android

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Mar 06, 2015

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Version/s: 5.0.0f4

Rotating device 180 degrees returns incorrect accelorometer input when screen has rotated Read more

0
votes
Fixed

[ComputeBuffer] Improve error messaging on ComputeBuffer constructor usage

Shaders

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Mar 06, 2015

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Version/s: 5.1.0a2

Trying to create a new ComputeBuffer from code withComputeBuffer c = new ComputeBuffer (5, 5);I get these errors printed to the Cons... Read more

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