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[Emulation] UnityEditor should use the rendering settings of the platfor...
UnityEditor should use the rendering settings of the platform it is used in. The rendering path currently used by the editor shoul... Read more
-e Crash inside PhysX resolving Convex Hull collisions
Crash inside PhysX resolving Convex Hull collisions To Reproduce: 1) Open the attached project & scene 2) Press play. The script i... Read more
Tooltip appears on the wrong monitor
To reproduce (at least two monitors required): 1. Switch the monitor mode to duplicate the display 2. Open Unity and create a new pr... Read more
Rigidbody2D inertia scales with collider's area
To reproduce: 1. Create gameobject with rigidbody2d and 2d collider 2. Print out it's inertia 3. Change collider's size 4. Notice th... Read more
Shadow culling with orthographic camera is wrong with
Shadow culling with orthographic camera is wrong with certain angles/distances. Some combination of shadow distance & camera near/f... Read more
-source 1.6 -target 1.6 options must be used when compiling Java plugins...
http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html page should be updated specifying that "-source 1.6 -target 1.6"... Read more
entering play mode messes up the ui of the editor
1. Open attached project 2. Open Untitled scene 3. Enter play mode Expected result: Game view shows nothing (since OnRenderTexture i... Read more
Crash when calling Application.LoadLevel
Steps to reproduce : - import the project attached - open the scene "Main Menu" - disable the "Network" game object in the Hierarch... Read more
Application with OnAudioFilterRead implementation always crashes when it...
If there is a script with any implementation of the callback function "OnAudioFilterRead", the application will crash after it is re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window