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Shader fails to compile for DX11 when having a function-like macro witho...
Things like "#define TEST()" do not work Read more
Text spills out of the area when being copy pasted in a Text
Steps to reproduce : - create a new canvas- create a new game object and assign a Text Component to it- copy the following chunk of ... Read more
Console error when loading Asset Store
The console error appears in the editor Windows, 7, 8, 8.1 with Unity editor 4.5:url: https://kharma.unity3d.com/ This error is caus... Read more
Font texture not available in Texture Selection window
- Open attached project and select the New Material asset- Click on the Texture slot in the material to pick a texture Notice that t... Read more
Asset store rendering problems with DX11 on certain graphics cards
In 4.5 the editor runs with DX11 by default which causes rendering issues for the asset store on certain graphics cards graphic card... Read more
Incorrect conditional compilation symbols when building project with "Un...
Building a Windows Store App project with "Unity C# Projects" option checked, results in projects are being created with the wrong U... Read more
The first button click event is not received by the event
To reproduce: 1) Download and open project2) In hierarchy select Canvas->Panel->Button3) In inspector add the same button from... Read more
Unity app flickers to black once when recreating content
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.5.0f... Read more
Marking a prefab as dirty prevents updates to instances of the prefab
Steps to reproduce : - import the project attached- open the "Scene 2"- select the TestPrefab in the Hierarchy- go to Tools>Bug t... Read more
Setting the Font Size to negative and switching back to positive will ma...
Steps to reproduce : - create a new project- create a canvas and an empty game object- add the Text Component to the game object- ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default