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Character falls through terrain
To reproduce: 1) Start attached project on scene island. 2) Character immediately falls through terrain. NOTE: We're seeing this i... Read more
Lens Flare layer mask error when starting with 'Everything'
Reproduced on 4.2.0b1 See user's description. 1 Open project 2 Open Test scene -set the Light source > Lens Flare > Ignore Layers t... Read more
Point lights fail to display properly on BB10
To reproduce: 1) Start project, view in editor player 2) Look between sphere and cylinder - note the bright point light 3) Deploy t... Read more
Top half of the play button in the animation preview window closes the p...
Steps to reproduce : - import an animated character - preview an animation - move the cursor over the top half of the play button -... Read more
Right-click on component gives the user options that are not valid
To reproduce: - Open attached project and launch "test" scene - Select the "GameObject" in Hierarchy View - Right-click on the Parti... Read more
Shuriken spawns cubes instead of Default-Particles
Shuriken spawns cubes instead of Default-Particles. To reproduce: - Open attached project and launch "test" scene - Select the Main... Read more
Image effect Color Correction LUT documentation says that it should work...
http://docs.unity3d.com/Documentation/Components/script-ColorCorrectionLut.html Hardware support for Mobile: OpenGL ES 2.0 should be... Read more
VertexLit Point Lights cause a very visible 'pop' when entering the rang...
To reproduce: 1. Open project BrokenVLights 2. Open scene VertexLightsAreBroken 3. Attach LightMover script to point light 4. Run 5.... Read more
It is hard to set an HTML color tag in a string or GUIContent in the Ins...
1 Open attached project 2 Open "GUI Content Test" scene 3 Choose "Main Game Object" in Hierarchy 4 In Inspector: try changing the va... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused