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0
votes
Not Reproducible

Padding is applied only to objects not charts

Progressive Lightmapper

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Jan 09, 2013

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Version/s:

Lightmap padding is applied only to separate objects. Instead padding must be applied for every separate chart. In repro case spher... Read more

0
votes
Fixed

Sometimes smooth polygons are treated as flat by Beast

Global Illumination

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Jan 09, 2013

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Version/s:

Sometimes Beast starts to treat smooth geometry as flat faced. Read more

0
votes
Fixed

(Beast era)Shadow strength of the Light does not affect lightmaps

Global Illumination

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Jan 09, 2013

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Version/s:

Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more

0
votes
By Design

[TEST CASE] Artifacts in lightmaps on simple geometry

Global Illumination

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Jan 09, 2013

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Version/s:

Strange light artifacts on pretty simple geometry: 1) artifacts on almost flat geometry, 2) note that almost identical geometry prod... Read more

0
votes
Duplicate

Light leaks on the edges of lightmap charts

Global Illumination

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Jan 09, 2013

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Version/s:

Light leaks on edges of chart borders polygons. Visible on low resolution Lightmaps. Read more

0
votes
Fixed

[TEST CASE] Shadow leak in lightmap

Progressive Lightmapper

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Jan 09, 2013

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Version/s:

Project available in case 513102: 11/13/2014 1:46 PM edit Light leaks in places of contacts / intersection between 2 objects. Note t... Read more

0
votes
Fixed

Light intensity doesn't match between UV charts

Global Illumination

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Jan 09, 2013

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Version/s:

Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more

0
votes
Fixed

Volatile fields cause build corruption

Scripting

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Jan 09, 2013

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Version/s: 4.0.1f2

- Create a script with volatile field - Add the script to the scene - Build e.d. Standalone player in the Development mode. - See e... Read more

0
votes
Fixed

Cubemap not rendered correct when Image Effect is enabled

Camera

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Jan 09, 2013

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Version/s: 4.1.0a3

To reproduce: - Open attached project and launch "TestImageEffects" scene - Select Main Camera - Click the "Render Cubemap" button i... Read more

0
votes
Duplicate

Builds are corrupted when a generic variant of a class is defined below ...

Scripting

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Jan 08, 2013

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Version/s: 4.0.1f2

Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name. Repro Steps: 1. La... Read more

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