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Adding a PolygonCollider2D to a sprite hangs unity
To reproduce: 1. Open TestProject project 2. Open test scene 3. Add Polygon Collider 2D component to "New Sprite" object Expected... Read more
Objects don't collide correctly when affected by object with Contionuous...
1. Run attached project and scene 2. Observe that the sphere on the left in the scene has CDC and the sphere on the right CDD 3. Pla... Read more
Docs: no mention of ALT key for channel switching
-e: see title -repro: --go to http://docs.unity3d.com/Documentation/Manual/Debugger.html --go to http://docs.unity3d.com/Documentat... Read more
Missing image and link in the Material Property Drawer docs
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/MaterialPropertyDrawer.html - scroll to ... Read more
Crash when selecting a non-supported font in project
To reproduce: 1. Open attached project - an error is thrown in the console: "The font Assets/Builtin skin/Sources/Arial Rounded Bol... Read more
PlayerPrefs gets corrupted after the application is killed / force stopp...
Reproduced on: Google Nexus 5 with Android 4.4 Reproduced with: Unity Version 4.3.1f1 (cebd4d9b5122) Unity Version 4.3.0f4 (e010006... Read more
Undo restores deleted Sub-State Machine which corrupts Character Animati...
Steps to reproduce: 1. Create a project which has new CharacterAnimation.controller 2. Open Animator window to edit CharacterAnimati... Read more
Typo in Quaternion scripting reference
-e: see title -repro: --go to http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.html --NOTICE "Tthey" at the beginni... Read more
Deceit in the documentation on StaticOcclusionCulling.Compute
StaticOcclusionCulling.Compute method is asynchronous, but the documentation says the opposite: http://docs.unity3d.com/Documentati... Read more
Lag causes Game Object not to reach MatchPosition
To reproduce: 1) Open the attached project 2) Load 'tutorial-done' scene 3) Run project and press 'space' button, you will notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format