Search Issue Tracker

0
votes
Not Reproducible

All Unity pop-up dialogues should be centred on the screen

Window management

-

May 07, 2010

-

Version/s: 3.0.0a3

All Unity pop-up dialogues should be centred on the screen to be consistent with native OS dialogs. Problem: Popping windows up in ... Read more

0
votes
Won't Fix

FBX Conversion - C4D plugins collide when using two versions of Unity on...

Asset Import

-

May 03, 2010

-

Version/s:

If someone uses two versions of Unity on the same computer - Unity-C4DToFbx can collide. Every time you will try to reexport after c... Read more

0
votes
Fixed

Inspector takes focus unnecessarily when editing parameters

Inspector Functionality

-

May 02, 2010

-

Version/s: 3.0.0a2

Inspector takes focus unnecessarily when editing parameters I often need to change parameters on a number of objects in the hierarc... Read more

0
votes
Fixed

Detaching a tab marks the current scene as edited

IMGUI

-

Apr 26, 2010

-

Version/s: 3.0.0a2

Steps: * Detach a tab. Result: Tab attaches just fine, but the loaded scene gets marked as edited. Expected: Current scene should ... Read more

0
votes
Won't Fix

Help -> (documentation link) launches html in default app, not browser

Assets Management

-

Apr 22, 2010

-

Version/s: 3.0.0a2

Steps: * In Windows settings, set html files to open with Notepad (or something else) by default. * From the Unity help menu, click ... Read more

5
votes
Won't Fix

Build settings window hides upon losing focus

Deployment Management

-

Apr 16, 2010

-

Version/s: 3.0.0a1

- Navigate to File -> Build Settings - Click on any window outside Unity Actual: Build Settings window gets hidden Expected: Build ... Read more

0
votes
Not Reproducible

Package import previewing of more objects

Assets Management

-

Apr 13, 2010

-

Version/s: 3.0.0a1

Not every object type can be previewed, some missing: - Text files: .cs, .js, .txt - Shader files (also text) - Fonts - Flar... Read more

0
votes
Fixed

Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...

Windows

-

Feb 24, 2010

-

Version/s: 2.6.1f3

Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq. This code will not work as intended: if (Input.GetKeyDown(KeyCode.... Read more

1
votes
Fixed

Setting Time.timeScale to 0 in Start is broken

Deployment Management

-

Dec 07, 2009

-

Version/s: 2.6.1f3

When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more

0
votes
Fixed

Error is not generated if you use the index of the component instead of ...

Mono

-

Nov 07, 2009

-

Version/s: 1.5.1b1

iphone: There are some Vector3 properties that can not be modified by component. For instance, you can't set bounds.min.x, bounds.m... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.