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Native metro plugin on WP 8.1 throws BadImageFormatException
To reproduce: 1. Open attached project. It is our metro native plugin example. 2. Build for Metro with Phone 8.1 SDK 3. Open up with... Read more
Shader blend operations table broken
-e: see title -repro: --go to http://docs.unity3d.com/Manual/SL-Blend.html --NOTICE the issues with the table Read more
Canvas do not function with DontDestroyOnLoad when loading other scene
1. Open attached project 2. Open scene "sceneone" 3. Press play 4. On game view, press button "not getting destroy" it will active s... Read more
Profiler does not detect WP 8.1 when built & run from Unity
To reproduce: 1. Create a new project 2. Switch the platform to Windows Store and the SDK to WP 8.1 3. Go to build settings and set ... Read more
Another Reference Rewriter errors building Win Store Apps
Works fine on 4.3.4f1; Errors appear on 4.5 versions; When building user's project to WSA platform on Windows 8.1 and using SDK 8.0... Read more
Deleting uGUI prefab causes crash to desktop
To reproduce this bug: 1. Import UI_Prefab_crash package 2. Open 'scene' 3. Play and notice that everything works fine 4. Create a ... Read more
GetSpriteMesh is in the UnityEngine namespace in the docs, but in fact i...
According to the documentation, GetSpriteMesh is in the UnityEngine namespace, but in fact it is not there and can only be found in ... Read more
The caret appears above the text being entered when having text's vertic...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Play the scene 4. Notice the caret appearing above the ... Read more
Application crashes on Android adreno based graphics drivers
Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6 - Target Platform: Android - Hardware: Adreno g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations