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Exeption on creating animation in Animation wimdow
1 Create new project2 Create cube and select in in Hierarchy3 Create new animation in AnimationWindow (for the cube):- press "Add pr... Read more
[PackageExport] AssetDatabase.ExportPackage fails with ExportPackageOpt...
Steps to reproduce:1. Download and open attached project2. Click on Assets\Export Project menu option. Error will be thrown:Error wh... Read more
Custom cursor appears on Android even when trying to hide it
If custom cursor is set in project, it appears in Android builds too and it cannot be hidden in any way Read more
[LockCursor][OSX] Screen.lockCursor doesn't hide the cursor
To Reproduce: 1. Open the attached project on b17, play scene 'TestScene'. 2. The cursor is locked, but not hidden. (might be necess... Read more
[Sprite Editor] Sprite name disappears when changing pivot
To reproduce:1. Open attached project2. Open test scene3. Select BodyItem2 in project window4. Open sprite editor5. Select BodyItem2... Read more
On iOS keyboard "Return" key changes to "Done"
To reproduce: 1) Create new project2) Create InputField3) Make sure that Line type is set to single4) Mark Hide mobile input5) Build... Read more
-e http://docs.unity3d.com/ScriptReference/Quaternion-
http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.htmlThe documentation on Quaternion's operator* says: "Rotating... Read more
[SampleAssets] Projector/Multiply shader does not work with Graphics API...
To reproduce this issue: 1. Import the attached package2. It has Projector/Multiply shaders from SampleAssets3. Open 'scene'4. Notic... Read more
[NavMeshAgent] Changing member "velocity" value, changes only after frame
When you set velocity value to any vector3, it only changes after few frames, not instantly. 1. Open project "Test"2. Open scene "Te... Read more
[Rigidbody2D] When IsKinematic is true, Rigidbody2D.position only change...
To reproduce this issue: 1. Open the attached project2. Open 'scene'3. It has a 'Cube' with Rigidbody2D and IsKinematic set to true4... Read more
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