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In MonoDevelop, autocompletion for preprocessor directives doesn't behav...
New characters are added automatically. See attached video from user. Only happens on Mac Read more
Mono Develop cancels shut down operation on OSX
Steps to reproduce : - open Mono Develop - got to Apple > Shut Down and notice the message Read more
Animator transitions are all gone when bringing project to 5.0
To reproduce: 1. Open project UnityTest1 2. Open scene Cat1 3. Enter play mode 4. Press space, the cat jumps. While idle the cat sta... Read more
-e Screen size is always 640x480 when running in batch mode
To Reproduce: 1. Open the project and build the Linux executable. 2. The script attached to the camera will save a screenshot, using... Read more
[OSX] Shaders that don't use vertex position at all, fail to render on Mac
When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more
Dereferencing NULL PPtr! error on Undo
- Drag and Drop the main camera from a scene into the Project Browser to turn it into a prefab - Create a new RenderTexture and assi... Read more
Web cam texture is broken when running the project in Incognito mode
To reproduce: - Open attached project and launch "test" scene - Make sure that Chrome is your default browser and that you have an I... Read more
Prefab is distorted after unchecking Optimize Game Objects
Steps to reproduce : - import the project attached - search for the model ThryleBone - select it and in the Inspector check Optimiz... Read more
Asset import did not unload metadata path error when switching a sprite ...
Steps to reproduce : - import the texture attached - set it to Sprite and Manual and apply - open the Sprite Editor - select Automa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used