Search Issue Tracker
Standard assets - character controller - missing animations
- Import the 'Character Controller' asset package - Place the 3rd person character in the scene, hit play - Notice warnings in lo... Read more
ParticleSystem's inconsistent behavior with Time.timeScale
To reproduce: 1. Set Time.timeScale to 0 on 4.0.1f2 and 4.1.0b4 2. On 4.0.1 particle system is still playing, on 4.1 not. Also: 1. C... Read more
Cannot drag and drop components from one game object to another
Steps to reproduce : - create two game objects - add a component to one of the objects - try to drag and drop it to the other compo... Read more
Agent calculate not optimal path using LayerCost
Agent calculate not optimal path when using LayerCost Check out attached screenshots To reproduce use attached project Read more
Editor consumes all free memory if run with Nvidia graphics
Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more
Highlight jumps from "None" to the first texture when pressing the up key
Steps to reproduce : - create a new project - download a texture pack from the asset store - create a cube and add a texture - in ... Read more
Modify Collider shortcut gets prioritised when trying to use another Shi...
Steps to reproduce : - create a new project - create a cube - select the cube and press Shift + V for Vertex Snapping ( http://docs... Read more
Unity hangs while debugging a thread
-e 1) What happened Unity hangs while debugging a thread. 2) How can we reproduce it using the example you attached. Open ExampleTh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls