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Wrong style of the text under images(1D Blending)
Wrong style of the text under images(1D Blending) 1. What happened 2. How we can reproduce it using the example you attached1 Open l... Read more
Texture2D.GetPixel(s) does not work on HDR formats
5.0 added Texture2D HDR formats (RGBAFloat etc.), and made SetPixels + ReadPixels work on it.But GetPixel(s) does not! Read more
Highlight in Chrome looks wrong
Highlight in Chrome looks wrong - please see the two attached screen shots for details. The screen shot from Firefox shows, how I wo... Read more
Project doesn't get attached if it has non-ascii chars
To reproduce:1. Create a project with non-ascii name like "буг"2. Open bug reporter3. Report a bug with this project attached4. Chec... Read more
Corrupted lightmap snapshot causes crash
Steps to reproduce:1. Download attached project.2. Open the scene3. Close the editor. This is to make sure editor opens with the sce... Read more
Shadows are re-rendered between deferred & forward
If you have deferred rendering and have some forward-shaded objects, then all shadowmaps (except main directional light) are re-rend... Read more
iOS Chinese/Japanese keyboard dismisses itself when scrolling suggestion...
iOS keyboard dismisses itself when scrolling suggestions on iPhone, issue doesn't seem to be present on iPad To reproduce:1) Downloa... Read more
Material color doesn't change through script after removing animator dur...
To reproduce:1. Open attached project2. Open dwd scene3. Press play4. Press "delete the animator", animation will stop5. Press "chan... Read more
Missing images
Missing images How we can reproduce it using the example you attached Open linkfile:///C:/Program Files/Unity 5.0.0b20/Editor/Data/D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected