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[WSA] Anti Aliasing does't work on Windows Store Apps
Anti Aliasing doesn't work on Win Store Apps.Reproducible on 4.3.4f1, 4.5.0, 4.5.1, 5.0.0 versions; Repro steps:1. Open new project;... Read more
Getting the Terrain physics material will try to set a default one resul...
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Observe the error:Setting the Material property is not ... Read more
Nested asset max depth is lower in 4.5
To reproduce:1. Open TestScene in project DepthBug using Unity 4.3.42. Inspect the Depth Test behaviour on Game Object and expand th... Read more
The Behaviour Type dropdown menu does not exist in the uGUI toggle compo...
-Open 4.6.0b11 Unity Manual-Select uGUI Overview-Select uGUI GameObject and Components-In the section about 'Toggle' there is a Beha... Read more
The memory is increasing every second when a lot of tk2dSprites are in s...
To reproduce: 1) Download and open the tk2dspritetest.zip project, attached to the edit2) Build for iOS3) Open build in xcode and pr... Read more
Hard shadows are not shown in the editor when it uses Direct3D for rende...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd)Unity Version 4.5.1f3 (73cd57f80e3e) Workaround:Start the Unity editor with a -f... Read more
Some of the transparent shaded surfaces are completely black on device
Reproduced on:Google Nexus 5 with Android 4.4.4 Reproduced with:Unity Version 4.5.1f3 (73cd57f80e3e) Read more
Pivot rotation is offset when using an additive animation
1. Open attached project2. Open scene "test anim on cursor"3. Press play4. Object will be offset by 90 degreeWorkaround: set normali... Read more
Internal compiler error when trying to construct a dictionary of generi...
To Reproduce: 1. Open the attached, notice that as long as this line:'new Dictionary<p<object, object>, object>();'exist... Read more
All about bugs
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Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default