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In Profiler, Terrain.UpdateTreeBillboardTexture call takes up performanc...
How to reproduce:1. Open attached project "TreeBillboardTest.zip" and scene "SampleScene"2. Enter Play mode3. Open Profiler Window, ... Read more
[InputSystem] No touch support with IMGUI
Repro (requires touch-enabled device) 1. Set "Active Input Handling" to "Input System Package" and restart editor.2. Add a simple Mo... Read more
Physics.Checksphere function returns true when GameObject's Transform is...
How to reproduce:1. Open the attached project's "case_1198874-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more
[Android] Static objects do not get destroyed when loading an applicatio...
To reproduce:1. Open the QA's attached project "staticRemainRepro"2. Build and Run on Android with Development Build selected3. Pres... Read more
Error occurs after click on Apply on AssetImporter (EndLayoutGroup: Begi...
Error occurs when using Keep Duplicate Name on PSB (EndLayoutGroup: BeginLayoutGroup must be called first) Steps to repro:1. Install... Read more
[FBX Exporter] GameObjects with identical Materials and Meshes names exp...
How to reproduce:1. Open attached project ("FBXExporter.zip")2. Open SampleScene scene3. In Hierarchy window right-click ExportTest ... Read more
Editor window becomes uncloseable when the script creating it is removed...
Steps to reproduce:1. Open new project2. Create a script that opens an editor window (Or just use the example script from https://do... Read more
PSD import is giving wrong alpha channel values
To reproduce:1) Open the attached project2) Open MATERIALS DEBUG -> Texture Check3) Select each of the textures Expected: Their a... Read more
[GraphView] Artifacts in the ShaderGraph and VFX Graph windows once the ...
Repro steps:1. Open the attached project, or create a new Universal RP or HD RP-enabled project.2. Create a Shader Graph or a VFX Gr... Read more
[VFX Graph] "Add Angle.XYZ over Life" Block Checkbox goes outside of the...
"Add Angle Random from Curve (Constant per-particle)" Checkbox goes outside of the Block area when "Sample Mode" set to "Random Cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code