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Importing package containing AngryBots scene breaks shaders
- Open Angry Bots - Right click the AngryBots scene and export it as a package - Create a new project and import the package Resul... Read more
Camera gizmo incorrect when custom projection/aspect/... is used
CameraEditor assumes camera is "regular" - uses only FOV/near/far/... to display the gizmo. Which does not work once you override th... Read more
Only partial update of Asset Importers
"Imported Object" part of the Asset Importer is updated only partially after Asset reimport. For instance in the attached screenshot... Read more
Delete, Duplicate, Find, Frame Selected and Copy/Paste are not working o...
Reproduction steps: 1. Open "FocusNotEditable.zip" project 2. Open "SampleScene" scene 3. Select "CubeA" 4. "BUGREPORT" -> "Set Not... Read more
Scrubbing in the animation time line keeps adding triangles to the trail...
To reproduce: - Open attached project - Launch scene "trailtest" - Open the Animation window - Select "trail_emitter" in Hierarchy V... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph